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MEGASEAN2812

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  1. Takka liked a post in a topic by MEGASEAN2812 in Dreamweb 2: Halo Custom Edition Tagset (WIP Thread)   
    I hadn't updated this thread in over a year, and in that time the mod came out... oops? 

    Well anyways, Dreamweb 2 became Halo CE+, which you can find on ModDB.
    https://www.moddb.com/mods/halo-ce/downloads
     

     
    Release contains 4 MP maps and released on 3 platforms: MCC, Custom Edition, & Xbox (2 maps)
  2. Takka liked a post in a topic by MEGASEAN2812 in Dreamweb 2: Halo Custom Edition Tagset (WIP Thread)   
    I hadn't updated this thread in over a year, and in that time the mod came out... oops? 

    Well anyways, Dreamweb 2 became Halo CE+, which you can find on ModDB.
    https://www.moddb.com/mods/halo-ce/downloads
     

     
    Release contains 4 MP maps and released on 3 platforms: MCC, Custom Edition, & Xbox (2 maps)
  3. Takka liked a post in a topic by MEGASEAN2812 in Dreamweb 2: Halo Custom Edition Tagset (WIP Thread)   
    WHAT IS DREAMWEB 2?
    Dreamweb 2 is a project by VKMT, a modding team I've been leading with a bunch of friends for the last 6 years. Dreamweb 2 is a brand new project, built from the ground up, with little being reused from the original. If you're wondering what Dreamweb 1 was, here you go: https://haloce3.com/downloads/tags/misc-tags/dreamweb-final/
     
    Dreamweb 2 aims to go back to the roots of Halo 1 and Custom Edition, fueled by our love of much simpler mods and fun maps such as Coldsnap and Extinction. We're offering a much more customizable version of many of the assets featured in Halo CE. Things similar to this have been done in the past but not to this extent. Dreamweb 2 will feature a much more customizable version of the base Halo 1 tagset, with features such as color change. Dreamweb 2 will also offer extended content such as new weapons, weapon variants, content from pre-release versions of Halo, and more. We hope to bring new life into Custom Edition by providing both players and modders new content to add to the Halo CE sandbox.
     
    We may look into the possibility of bringing Dreamweb 2 to MCC but at the moment that is not a priority.
     
    ASSET CUSTOMIZATION
    The assets in Dreamweb 2 are primarily designed to be easy to use and modifiable both within the engine or your 3D modelling program of choice (exporting models to CE still requires  3DSMax for now). Being able to make changes should not only be simple but it should also be fun. One of the major features (and a carryover from Dreamweb 1) is making our core tags all color change enabled. Many of our weapons utilize all the color change flags to manipulate as many areas of a weapon as possible. This will also prevent the age old problem of stuffing maps with multiple texture files with certain changes just for certain color or variant changes. This also means you can do these sorts of changes through a real-time tag editor, such as the one originally made by Sprinkle.
     
     
    In the demo video above, we showcase the real-time editor being used to change the Assault Rifle's appearance.
     
    We have worked to ensure these color change features can be applied to any other assets based on their original H1 weapon (weapons that share the same unwrap and texture data), for example, here is the Assault Rifle CC shaders on Vuthakral's Pre-Halo AR.
     

     
    Likewise, Covenant weapons are equally modifiable. Beyond color change customization, we are also working to streamline the process of changing particle effect colors.
     
     
    We are also working on model variants for certain weapons (Assault Rifle by savinpvtmike).
     

     
    NEW CONTENT AND FEATURES
     
    Besides modified content, new and original content is being made for Dreamweb 2 as well. One of the pieces of content you might already know about is our Pre-Xbox Halo Spartan.
     


     
    NOTE: THIS ASSET IS STILL A WORK IN PROGRESS
    While we have come a long way in making a faithful version to that spartan model, there are still adjustments being made by team members to get it as close to 1:1 as possible.
     

     

     

     
    We are looking forward to adding more pre-xbox content to DW2 in the future.
     
    Revamped content such as the Pre-Xbox Assault Rifle (by Vuthakral and myself) as well as Halo CE styled Halo 2 assets will be coming as a part of Dreamweb 2.
     
    The video below shows a few of the human weapons in action:
     
     
     
    We are also adding new HUD variants, such as this HUD based on the Gamestock 2001 gameplay reveal of Halo:
     

     
    You may have noticed that the screenshot above takes place on A30. The reason for that is simple, Dreamweb 2 will also encapsulate a modified version of the Halo: Combat Evolved campaign utilizing our new tagset. This is not meant to be a reimagining of the Halo: Combat Evolved campaign (unlike SPV3) but instead a showcase of the tags as well as a classic styled remix of the original game.
     
    Below, footage of our version of A30:
     
     
    At this time, we do not have a release date for Dreamweb 2. Our plan is to release content packs in stages, beginning with our modified H:CE tagset and ending with our remix of the H:CE campaign. This thread will be updated with releases and progress reports as we hit milestones in development.
     
    That is all we have to show for now, please enjoy this final tease as we continue to work on Dreamweb 2:
     

     
    You can also see updates via the Halo CE Reclaimers Discord server! Don't forget to assign yourself the VKMT Updates role to stay up to date.
     
    VKMT currently is:
     
     
  4. Takka liked a post in a topic by MEGASEAN2812 in Dreamweb 2: Halo Custom Edition Tagset (WIP Thread)   
    I hadn't updated this thread in over a year, and in that time the mod came out... oops? 

    Well anyways, Dreamweb 2 became Halo CE+, which you can find on ModDB.
    https://www.moddb.com/mods/halo-ce/downloads
     

     
    Release contains 4 MP maps and released on 3 platforms: MCC, Custom Edition, & Xbox (2 maps)
  5. Takka liked a post in a topic by MEGASEAN2812 in Dreamweb 2: Halo Custom Edition Tagset (WIP Thread)   
    It's been about a month since I posted the OP for the thread, wanted to let people know that despite some really messy personal problems I'm still working on this.
     
    Core tagset is getting much closer to completion, with me moving much of my focus on vehicles. Admittedly development slowed down a lot in the last month but that's primarily my fault, I hope to also get more of the pre-halo content ready for next update as well.
     
    Future update posts will hopefully be monthly depending on everything.
     

  6. Takka liked a post in a topic by MEGASEAN2812 in Dreamweb 2: Halo Custom Edition Tagset (WIP Thread)   
    WHAT IS DREAMWEB 2?
    Dreamweb 2 is a project by VKMT, a modding team I've been leading with a bunch of friends for the last 6 years. Dreamweb 2 is a brand new project, built from the ground up, with little being reused from the original. If you're wondering what Dreamweb 1 was, here you go: https://haloce3.com/downloads/tags/misc-tags/dreamweb-final/
     
    Dreamweb 2 aims to go back to the roots of Halo 1 and Custom Edition, fueled by our love of much simpler mods and fun maps such as Coldsnap and Extinction. We're offering a much more customizable version of many of the assets featured in Halo CE. Things similar to this have been done in the past but not to this extent. Dreamweb 2 will feature a much more customizable version of the base Halo 1 tagset, with features such as color change. Dreamweb 2 will also offer extended content such as new weapons, weapon variants, content from pre-release versions of Halo, and more. We hope to bring new life into Custom Edition by providing both players and modders new content to add to the Halo CE sandbox.
     
    We may look into the possibility of bringing Dreamweb 2 to MCC but at the moment that is not a priority.
     
    ASSET CUSTOMIZATION
    The assets in Dreamweb 2 are primarily designed to be easy to use and modifiable both within the engine or your 3D modelling program of choice (exporting models to CE still requires  3DSMax for now). Being able to make changes should not only be simple but it should also be fun. One of the major features (and a carryover from Dreamweb 1) is making our core tags all color change enabled. Many of our weapons utilize all the color change flags to manipulate as many areas of a weapon as possible. This will also prevent the age old problem of stuffing maps with multiple texture files with certain changes just for certain color or variant changes. This also means you can do these sorts of changes through a real-time tag editor, such as the one originally made by Sprinkle.
     
     
    In the demo video above, we showcase the real-time editor being used to change the Assault Rifle's appearance.
     
    We have worked to ensure these color change features can be applied to any other assets based on their original H1 weapon (weapons that share the same unwrap and texture data), for example, here is the Assault Rifle CC shaders on Vuthakral's Pre-Halo AR.
     

     
    Likewise, Covenant weapons are equally modifiable. Beyond color change customization, we are also working to streamline the process of changing particle effect colors.
     
     
    We are also working on model variants for certain weapons (Assault Rifle by savinpvtmike).
     

     
    NEW CONTENT AND FEATURES
     
    Besides modified content, new and original content is being made for Dreamweb 2 as well. One of the pieces of content you might already know about is our Pre-Xbox Halo Spartan.
     


     
    NOTE: THIS ASSET IS STILL A WORK IN PROGRESS
    While we have come a long way in making a faithful version to that spartan model, there are still adjustments being made by team members to get it as close to 1:1 as possible.
     

     

     

     
    We are looking forward to adding more pre-xbox content to DW2 in the future.
     
    Revamped content such as the Pre-Xbox Assault Rifle (by Vuthakral and myself) as well as Halo CE styled Halo 2 assets will be coming as a part of Dreamweb 2.
     
    The video below shows a few of the human weapons in action:
     
     
     
    We are also adding new HUD variants, such as this HUD based on the Gamestock 2001 gameplay reveal of Halo:
     

     
    You may have noticed that the screenshot above takes place on A30. The reason for that is simple, Dreamweb 2 will also encapsulate a modified version of the Halo: Combat Evolved campaign utilizing our new tagset. This is not meant to be a reimagining of the Halo: Combat Evolved campaign (unlike SPV3) but instead a showcase of the tags as well as a classic styled remix of the original game.
     
    Below, footage of our version of A30:
     
     
    At this time, we do not have a release date for Dreamweb 2. Our plan is to release content packs in stages, beginning with our modified H:CE tagset and ending with our remix of the H:CE campaign. This thread will be updated with releases and progress reports as we hit milestones in development.
     
    That is all we have to show for now, please enjoy this final tease as we continue to work on Dreamweb 2:
     

     
    You can also see updates via the Halo CE Reclaimers Discord server! Don't forget to assign yourself the VKMT Updates role to stay up to date.
     
    VKMT currently is:
     
     
  7. Takka liked a post in a topic by MEGASEAN2812 in Dreamweb 2: Halo Custom Edition Tagset (WIP Thread)   
    It's been about a month since I posted the OP for the thread, wanted to let people know that despite some really messy personal problems I'm still working on this.
     
    Core tagset is getting much closer to completion, with me moving much of my focus on vehicles. Admittedly development slowed down a lot in the last month but that's primarily my fault, I hope to also get more of the pre-halo content ready for next update as well.
     
    Future update posts will hopefully be monthly depending on everything.
     

  8. MEGASEAN2812 liked a post in a topic by PopeTX28 in Dreamweb 2: Halo Custom Edition Tagset (WIP Thread)   
    That biped totally kicks ass.
  9. MEGASEAN2812 liked a post in a topic by Echo-77 in Dreamweb 2: Halo Custom Edition Tagset (WIP Thread)   
    The biped alone kinda makes me wanna get back into modding
  10. Takka liked a post in a topic by MEGASEAN2812 in Dreamweb 2: Halo Custom Edition Tagset (WIP Thread)   
    WHAT IS DREAMWEB 2?
    Dreamweb 2 is a project by VKMT, a modding team I've been leading with a bunch of friends for the last 6 years. Dreamweb 2 is a brand new project, built from the ground up, with little being reused from the original. If you're wondering what Dreamweb 1 was, here you go: https://haloce3.com/downloads/tags/misc-tags/dreamweb-final/
     
    Dreamweb 2 aims to go back to the roots of Halo 1 and Custom Edition, fueled by our love of much simpler mods and fun maps such as Coldsnap and Extinction. We're offering a much more customizable version of many of the assets featured in Halo CE. Things similar to this have been done in the past but not to this extent. Dreamweb 2 will feature a much more customizable version of the base Halo 1 tagset, with features such as color change. Dreamweb 2 will also offer extended content such as new weapons, weapon variants, content from pre-release versions of Halo, and more. We hope to bring new life into Custom Edition by providing both players and modders new content to add to the Halo CE sandbox.
     
    We may look into the possibility of bringing Dreamweb 2 to MCC but at the moment that is not a priority.
     
    ASSET CUSTOMIZATION
    The assets in Dreamweb 2 are primarily designed to be easy to use and modifiable both within the engine or your 3D modelling program of choice (exporting models to CE still requires  3DSMax for now). Being able to make changes should not only be simple but it should also be fun. One of the major features (and a carryover from Dreamweb 1) is making our core tags all color change enabled. Many of our weapons utilize all the color change flags to manipulate as many areas of a weapon as possible. This will also prevent the age old problem of stuffing maps with multiple texture files with certain changes just for certain color or variant changes. This also means you can do these sorts of changes through a real-time tag editor, such as the one originally made by Sprinkle.
     
     
    In the demo video above, we showcase the real-time editor being used to change the Assault Rifle's appearance.
     
    We have worked to ensure these color change features can be applied to any other assets based on their original H1 weapon (weapons that share the same unwrap and texture data), for example, here is the Assault Rifle CC shaders on Vuthakral's Pre-Halo AR.
     

     
    Likewise, Covenant weapons are equally modifiable. Beyond color change customization, we are also working to streamline the process of changing particle effect colors.
     
     
    We are also working on model variants for certain weapons (Assault Rifle by savinpvtmike).
     

     
    NEW CONTENT AND FEATURES
     
    Besides modified content, new and original content is being made for Dreamweb 2 as well. One of the pieces of content you might already know about is our Pre-Xbox Halo Spartan.
     


     
    NOTE: THIS ASSET IS STILL A WORK IN PROGRESS
    While we have come a long way in making a faithful version to that spartan model, there are still adjustments being made by team members to get it as close to 1:1 as possible.
     

     

     

     
    We are looking forward to adding more pre-xbox content to DW2 in the future.
     
    Revamped content such as the Pre-Xbox Assault Rifle (by Vuthakral and myself) as well as Halo CE styled Halo 2 assets will be coming as a part of Dreamweb 2.
     
    The video below shows a few of the human weapons in action:
     
     
     
    We are also adding new HUD variants, such as this HUD based on the Gamestock 2001 gameplay reveal of Halo:
     

     
    You may have noticed that the screenshot above takes place on A30. The reason for that is simple, Dreamweb 2 will also encapsulate a modified version of the Halo: Combat Evolved campaign utilizing our new tagset. This is not meant to be a reimagining of the Halo: Combat Evolved campaign (unlike SPV3) but instead a showcase of the tags as well as a classic styled remix of the original game.
     
    Below, footage of our version of A30:
     
     
    At this time, we do not have a release date for Dreamweb 2. Our plan is to release content packs in stages, beginning with our modified H:CE tagset and ending with our remix of the H:CE campaign. This thread will be updated with releases and progress reports as we hit milestones in development.
     
    That is all we have to show for now, please enjoy this final tease as we continue to work on Dreamweb 2:
     

     
    You can also see updates via the Halo CE Reclaimers Discord server! Don't forget to assign yourself the VKMT Updates role to stay up to date.
     
    VKMT currently is:
     
     
  11. Takka liked a post in a topic by MEGASEAN2812 in Dreamweb 2: Halo Custom Edition Tagset (WIP Thread)   
    WHAT IS DREAMWEB 2?
    Dreamweb 2 is a project by VKMT, a modding team I've been leading with a bunch of friends for the last 6 years. Dreamweb 2 is a brand new project, built from the ground up, with little being reused from the original. If you're wondering what Dreamweb 1 was, here you go: https://haloce3.com/downloads/tags/misc-tags/dreamweb-final/
     
    Dreamweb 2 aims to go back to the roots of Halo 1 and Custom Edition, fueled by our love of much simpler mods and fun maps such as Coldsnap and Extinction. We're offering a much more customizable version of many of the assets featured in Halo CE. Things similar to this have been done in the past but not to this extent. Dreamweb 2 will feature a much more customizable version of the base Halo 1 tagset, with features such as color change. Dreamweb 2 will also offer extended content such as new weapons, weapon variants, content from pre-release versions of Halo, and more. We hope to bring new life into Custom Edition by providing both players and modders new content to add to the Halo CE sandbox.
     
    We may look into the possibility of bringing Dreamweb 2 to MCC but at the moment that is not a priority.
     
    ASSET CUSTOMIZATION
    The assets in Dreamweb 2 are primarily designed to be easy to use and modifiable both within the engine or your 3D modelling program of choice (exporting models to CE still requires  3DSMax for now). Being able to make changes should not only be simple but it should also be fun. One of the major features (and a carryover from Dreamweb 1) is making our core tags all color change enabled. Many of our weapons utilize all the color change flags to manipulate as many areas of a weapon as possible. This will also prevent the age old problem of stuffing maps with multiple texture files with certain changes just for certain color or variant changes. This also means you can do these sorts of changes through a real-time tag editor, such as the one originally made by Sprinkle.
     
     
    In the demo video above, we showcase the real-time editor being used to change the Assault Rifle's appearance.
     
    We have worked to ensure these color change features can be applied to any other assets based on their original H1 weapon (weapons that share the same unwrap and texture data), for example, here is the Assault Rifle CC shaders on Vuthakral's Pre-Halo AR.
     

     
    Likewise, Covenant weapons are equally modifiable. Beyond color change customization, we are also working to streamline the process of changing particle effect colors.
     
     
    We are also working on model variants for certain weapons (Assault Rifle by savinpvtmike).
     

     
    NEW CONTENT AND FEATURES
     
    Besides modified content, new and original content is being made for Dreamweb 2 as well. One of the pieces of content you might already know about is our Pre-Xbox Halo Spartan.
     


     
    NOTE: THIS ASSET IS STILL A WORK IN PROGRESS
    While we have come a long way in making a faithful version to that spartan model, there are still adjustments being made by team members to get it as close to 1:1 as possible.
     

     

     

     
    We are looking forward to adding more pre-xbox content to DW2 in the future.
     
    Revamped content such as the Pre-Xbox Assault Rifle (by Vuthakral and myself) as well as Halo CE styled Halo 2 assets will be coming as a part of Dreamweb 2.
     
    The video below shows a few of the human weapons in action:
     
     
     
    We are also adding new HUD variants, such as this HUD based on the Gamestock 2001 gameplay reveal of Halo:
     

     
    You may have noticed that the screenshot above takes place on A30. The reason for that is simple, Dreamweb 2 will also encapsulate a modified version of the Halo: Combat Evolved campaign utilizing our new tagset. This is not meant to be a reimagining of the Halo: Combat Evolved campaign (unlike SPV3) but instead a showcase of the tags as well as a classic styled remix of the original game.
     
    Below, footage of our version of A30:
     
     
    At this time, we do not have a release date for Dreamweb 2. Our plan is to release content packs in stages, beginning with our modified H:CE tagset and ending with our remix of the H:CE campaign. This thread will be updated with releases and progress reports as we hit milestones in development.
     
    That is all we have to show for now, please enjoy this final tease as we continue to work on Dreamweb 2:
     

     
    You can also see updates via the Halo CE Reclaimers Discord server! Don't forget to assign yourself the VKMT Updates role to stay up to date.
     
    VKMT currently is:
     
     
  12. Takka liked a post in a topic by MEGASEAN2812 in Dreamweb 2: Halo Custom Edition Tagset (WIP Thread)   
    WHAT IS DREAMWEB 2?
    Dreamweb 2 is a project by VKMT, a modding team I've been leading with a bunch of friends for the last 6 years. Dreamweb 2 is a brand new project, built from the ground up, with little being reused from the original. If you're wondering what Dreamweb 1 was, here you go: https://haloce3.com/downloads/tags/misc-tags/dreamweb-final/
     
    Dreamweb 2 aims to go back to the roots of Halo 1 and Custom Edition, fueled by our love of much simpler mods and fun maps such as Coldsnap and Extinction. We're offering a much more customizable version of many of the assets featured in Halo CE. Things similar to this have been done in the past but not to this extent. Dreamweb 2 will feature a much more customizable version of the base Halo 1 tagset, with features such as color change. Dreamweb 2 will also offer extended content such as new weapons, weapon variants, content from pre-release versions of Halo, and more. We hope to bring new life into Custom Edition by providing both players and modders new content to add to the Halo CE sandbox.
     
    We may look into the possibility of bringing Dreamweb 2 to MCC but at the moment that is not a priority.
     
    ASSET CUSTOMIZATION
    The assets in Dreamweb 2 are primarily designed to be easy to use and modifiable both within the engine or your 3D modelling program of choice (exporting models to CE still requires  3DSMax for now). Being able to make changes should not only be simple but it should also be fun. One of the major features (and a carryover from Dreamweb 1) is making our core tags all color change enabled. Many of our weapons utilize all the color change flags to manipulate as many areas of a weapon as possible. This will also prevent the age old problem of stuffing maps with multiple texture files with certain changes just for certain color or variant changes. This also means you can do these sorts of changes through a real-time tag editor, such as the one originally made by Sprinkle.
     
     
    In the demo video above, we showcase the real-time editor being used to change the Assault Rifle's appearance.
     
    We have worked to ensure these color change features can be applied to any other assets based on their original H1 weapon (weapons that share the same unwrap and texture data), for example, here is the Assault Rifle CC shaders on Vuthakral's Pre-Halo AR.
     

     
    Likewise, Covenant weapons are equally modifiable. Beyond color change customization, we are also working to streamline the process of changing particle effect colors.
     
     
    We are also working on model variants for certain weapons (Assault Rifle by savinpvtmike).
     

     
    NEW CONTENT AND FEATURES
     
    Besides modified content, new and original content is being made for Dreamweb 2 as well. One of the pieces of content you might already know about is our Pre-Xbox Halo Spartan.
     


     
    NOTE: THIS ASSET IS STILL A WORK IN PROGRESS
    While we have come a long way in making a faithful version to that spartan model, there are still adjustments being made by team members to get it as close to 1:1 as possible.
     

     

     

     
    We are looking forward to adding more pre-xbox content to DW2 in the future.
     
    Revamped content such as the Pre-Xbox Assault Rifle (by Vuthakral and myself) as well as Halo CE styled Halo 2 assets will be coming as a part of Dreamweb 2.
     
    The video below shows a few of the human weapons in action:
     
     
     
    We are also adding new HUD variants, such as this HUD based on the Gamestock 2001 gameplay reveal of Halo:
     

     
    You may have noticed that the screenshot above takes place on A30. The reason for that is simple, Dreamweb 2 will also encapsulate a modified version of the Halo: Combat Evolved campaign utilizing our new tagset. This is not meant to be a reimagining of the Halo: Combat Evolved campaign (unlike SPV3) but instead a showcase of the tags as well as a classic styled remix of the original game.
     
    Below, footage of our version of A30:
     
     
    At this time, we do not have a release date for Dreamweb 2. Our plan is to release content packs in stages, beginning with our modified H:CE tagset and ending with our remix of the H:CE campaign. This thread will be updated with releases and progress reports as we hit milestones in development.
     
    That is all we have to show for now, please enjoy this final tease as we continue to work on Dreamweb 2:
     

     
    You can also see updates via the Halo CE Reclaimers Discord server! Don't forget to assign yourself the VKMT Updates role to stay up to date.
     
    VKMT currently is:
     
     
  13. Takka liked a post in a topic by MEGASEAN2812 in Dreamweb 2: Halo Custom Edition Tagset (WIP Thread)   
    WHAT IS DREAMWEB 2?
    Dreamweb 2 is a project by VKMT, a modding team I've been leading with a bunch of friends for the last 6 years. Dreamweb 2 is a brand new project, built from the ground up, with little being reused from the original. If you're wondering what Dreamweb 1 was, here you go: https://haloce3.com/downloads/tags/misc-tags/dreamweb-final/
     
    Dreamweb 2 aims to go back to the roots of Halo 1 and Custom Edition, fueled by our love of much simpler mods and fun maps such as Coldsnap and Extinction. We're offering a much more customizable version of many of the assets featured in Halo CE. Things similar to this have been done in the past but not to this extent. Dreamweb 2 will feature a much more customizable version of the base Halo 1 tagset, with features such as color change. Dreamweb 2 will also offer extended content such as new weapons, weapon variants, content from pre-release versions of Halo, and more. We hope to bring new life into Custom Edition by providing both players and modders new content to add to the Halo CE sandbox.
     
    We may look into the possibility of bringing Dreamweb 2 to MCC but at the moment that is not a priority.
     
    ASSET CUSTOMIZATION
    The assets in Dreamweb 2 are primarily designed to be easy to use and modifiable both within the engine or your 3D modelling program of choice (exporting models to CE still requires  3DSMax for now). Being able to make changes should not only be simple but it should also be fun. One of the major features (and a carryover from Dreamweb 1) is making our core tags all color change enabled. Many of our weapons utilize all the color change flags to manipulate as many areas of a weapon as possible. This will also prevent the age old problem of stuffing maps with multiple texture files with certain changes just for certain color or variant changes. This also means you can do these sorts of changes through a real-time tag editor, such as the one originally made by Sprinkle.
     
     
    In the demo video above, we showcase the real-time editor being used to change the Assault Rifle's appearance.
     
    We have worked to ensure these color change features can be applied to any other assets based on their original H1 weapon (weapons that share the same unwrap and texture data), for example, here is the Assault Rifle CC shaders on Vuthakral's Pre-Halo AR.
     

     
    Likewise, Covenant weapons are equally modifiable. Beyond color change customization, we are also working to streamline the process of changing particle effect colors.
     
     
    We are also working on model variants for certain weapons (Assault Rifle by savinpvtmike).
     

     
    NEW CONTENT AND FEATURES
     
    Besides modified content, new and original content is being made for Dreamweb 2 as well. One of the pieces of content you might already know about is our Pre-Xbox Halo Spartan.
     


     
    NOTE: THIS ASSET IS STILL A WORK IN PROGRESS
    While we have come a long way in making a faithful version to that spartan model, there are still adjustments being made by team members to get it as close to 1:1 as possible.
     

     

     

     
    We are looking forward to adding more pre-xbox content to DW2 in the future.
     
    Revamped content such as the Pre-Xbox Assault Rifle (by Vuthakral and myself) as well as Halo CE styled Halo 2 assets will be coming as a part of Dreamweb 2.
     
    The video below shows a few of the human weapons in action:
     
     
     
    We are also adding new HUD variants, such as this HUD based on the Gamestock 2001 gameplay reveal of Halo:
     

     
    You may have noticed that the screenshot above takes place on A30. The reason for that is simple, Dreamweb 2 will also encapsulate a modified version of the Halo: Combat Evolved campaign utilizing our new tagset. This is not meant to be a reimagining of the Halo: Combat Evolved campaign (unlike SPV3) but instead a showcase of the tags as well as a classic styled remix of the original game.
     
    Below, footage of our version of A30:
     
     
    At this time, we do not have a release date for Dreamweb 2. Our plan is to release content packs in stages, beginning with our modified H:CE tagset and ending with our remix of the H:CE campaign. This thread will be updated with releases and progress reports as we hit milestones in development.
     
    That is all we have to show for now, please enjoy this final tease as we continue to work on Dreamweb 2:
     

     
    You can also see updates via the Halo CE Reclaimers Discord server! Don't forget to assign yourself the VKMT Updates role to stay up to date.
     
    VKMT currently is:
     
     
  14. MEGASEAN2812 liked a post in a topic by Takka in Dreamweb 2: Halo Custom Edition Tagset (WIP Thread)   
    Liking that HUD!
  15. Takka liked a post in a topic by MEGASEAN2812 in Dreamweb 2: Halo Custom Edition Tagset (WIP Thread)   
    WHAT IS DREAMWEB 2?
    Dreamweb 2 is a project by VKMT, a modding team I've been leading with a bunch of friends for the last 6 years. Dreamweb 2 is a brand new project, built from the ground up, with little being reused from the original. If you're wondering what Dreamweb 1 was, here you go: https://haloce3.com/downloads/tags/misc-tags/dreamweb-final/
     
    Dreamweb 2 aims to go back to the roots of Halo 1 and Custom Edition, fueled by our love of much simpler mods and fun maps such as Coldsnap and Extinction. We're offering a much more customizable version of many of the assets featured in Halo CE. Things similar to this have been done in the past but not to this extent. Dreamweb 2 will feature a much more customizable version of the base Halo 1 tagset, with features such as color change. Dreamweb 2 will also offer extended content such as new weapons, weapon variants, content from pre-release versions of Halo, and more. We hope to bring new life into Custom Edition by providing both players and modders new content to add to the Halo CE sandbox.
     
    We may look into the possibility of bringing Dreamweb 2 to MCC but at the moment that is not a priority.
     
    ASSET CUSTOMIZATION
    The assets in Dreamweb 2 are primarily designed to be easy to use and modifiable both within the engine or your 3D modelling program of choice (exporting models to CE still requires  3DSMax for now). Being able to make changes should not only be simple but it should also be fun. One of the major features (and a carryover from Dreamweb 1) is making our core tags all color change enabled. Many of our weapons utilize all the color change flags to manipulate as many areas of a weapon as possible. This will also prevent the age old problem of stuffing maps with multiple texture files with certain changes just for certain color or variant changes. This also means you can do these sorts of changes through a real-time tag editor, such as the one originally made by Sprinkle.
     
     
    In the demo video above, we showcase the real-time editor being used to change the Assault Rifle's appearance.
     
    We have worked to ensure these color change features can be applied to any other assets based on their original H1 weapon (weapons that share the same unwrap and texture data), for example, here is the Assault Rifle CC shaders on Vuthakral's Pre-Halo AR.
     

     
    Likewise, Covenant weapons are equally modifiable. Beyond color change customization, we are also working to streamline the process of changing particle effect colors.
     
     
    We are also working on model variants for certain weapons (Assault Rifle by savinpvtmike).
     

     
    NEW CONTENT AND FEATURES
     
    Besides modified content, new and original content is being made for Dreamweb 2 as well. One of the pieces of content you might already know about is our Pre-Xbox Halo Spartan.
     


     
    NOTE: THIS ASSET IS STILL A WORK IN PROGRESS
    While we have come a long way in making a faithful version to that spartan model, there are still adjustments being made by team members to get it as close to 1:1 as possible.
     

     

     

     
    We are looking forward to adding more pre-xbox content to DW2 in the future.
     
    Revamped content such as the Pre-Xbox Assault Rifle (by Vuthakral and myself) as well as Halo CE styled Halo 2 assets will be coming as a part of Dreamweb 2.
     
    The video below shows a few of the human weapons in action:
     
     
     
    We are also adding new HUD variants, such as this HUD based on the Gamestock 2001 gameplay reveal of Halo:
     

     
    You may have noticed that the screenshot above takes place on A30. The reason for that is simple, Dreamweb 2 will also encapsulate a modified version of the Halo: Combat Evolved campaign utilizing our new tagset. This is not meant to be a reimagining of the Halo: Combat Evolved campaign (unlike SPV3) but instead a showcase of the tags as well as a classic styled remix of the original game.
     
    Below, footage of our version of A30:
     
     
    At this time, we do not have a release date for Dreamweb 2. Our plan is to release content packs in stages, beginning with our modified H:CE tagset and ending with our remix of the H:CE campaign. This thread will be updated with releases and progress reports as we hit milestones in development.
     
    That is all we have to show for now, please enjoy this final tease as we continue to work on Dreamweb 2:
     

     
    You can also see updates via the Halo CE Reclaimers Discord server! Don't forget to assign yourself the VKMT Updates role to stay up to date.
     
    VKMT currently is:
     
     
  16. MEGASEAN2812 liked a post in a topic by Elote in TFTU- Halo 1 SP maps project   
    I've experimented with bump mapping some of the characters and upscaling their textures but to be honest I'm on the fence with it. I'm not sure where the line gets drawn on what should we do or should we just try to update every asset in H1? The main philosophy for 1.5 is just to add on to H1's core not change, replace or modify, but then again it is just a visual thing. I feel like H2 isn't that far removed from H1's art style and some of the assets blend well enough that it isn't jarring. We're also shooting for that old school feeling\look so I'm not sure if that hurts that design choice as well. Its definitely something we're looking at but at the moment I'm not sure of the extent of how far we would go down that path. 
     
     
  17. MEGASEAN2812 liked a post in a topic by Elote in TFTU- Halo 1 SP maps project   
    Small update
    Altheros and I have been finishing up the 1.5 tagset, and the Halo 2 tagset has been shelved/ recycled into Halo 1.5. All potential Halo 2 projects have been canceled or reworked into 1.5 maps. Halo 2's gameplay simply isn't fun replicated in Halo 1's engine.
     
    Tagset:
    The Halo 2 Phantom offers some variety and is also a little more nimble for some of the smaller encounter spaces we have planned, I'm really happy the way this turned out. It also has a explosive cannon like its Halo:Reach counterpart to differentiate it from the tuning fork 


    The brutes are nearing completion and I'm happy with the way they interact with the rest of the H1.5 sandbox. The Hammer brutes will use H3 animations which actually look pretty good giving them a throwback H3 beta feel. Expect a breakdown video on the 1.5 sandbox sooner or later.

     
    Stunt Man has decided to step away from the project for the time being and @PopeTX28 has taken over development of his vanilla level. Definitely excited to have him on board as he understands the Halo 1 aesthetic perfectly. Mountain climb is about 50% complete with two major sections left. 


    The Urban level is being refined to be more streamlined within Halo 1's gameplay scope. Here you can see some early street fight encounters with the covenant vs the player and his squad of marines 
    Although the street is super open we have a few ways of segmentation to blend halo 1's AI/sandbox.
    1. Dropships/Troop Carriers (H2's Shadow)
    2. Cluttered street and covenant encounter spawns behind scenery as player approaches (pseudo-ambush) 
    3. Busy AI (marine encounter exits a building and engages covenant allowing player to "flank" a encounter instead of the covenant being picked off at a distance not reacting)
    4. Encounter exits location (building, alleyway etc) and enters street

    Mixed H2 geometry with custom geometry 
      That's it for this update, we are still looking for help in the BSP\Art department, and we are also looking for a few people to give feedback on a sandbox test level (Basically a custom SP level using the H1.5 sandbox that is used to test the sandbox in a "real/live" gameplay space). Thanks!
  18. MEGASEAN2812 liked a post in a topic by Elote in TFTU- Halo 1 SP maps project   
    Halo: Tales From The Universe:
     A bunch of grounded Halo SP levels around the universe during different time periods providing players with a unique "Halo" experience per level. From Covenant factories in swamps to urban human colonies, we are looking to cover every corner of the halo universe. These levels are balanced around Heroic/Legendary and are made to be a fair challenge at the peak of Halo:CE's sandbox. Little to no story per level, not a linear campaign.
     
    Halo 1 has a serve lack of "Vanilla" SP levels (Lumoria is the only one that comes to mind and sort of The Flood Campaign's 1 level) which is a real shame since Halo 1's sandbox and gameplay loop is one of the strongest in the series. We are shooting for a Old School feeling, along with a few expanded levels on top of the vanilla experience.

    TAGSETS:
    HALO 1 (Vanilla):
    The basic bungie tagset, no new additions, just vanilla halo 1
    Goals: Resemble halo 1 gameplay/flow "30 seconds of fun"
    (Thank you Refined team!)
     
    HALO 1.5/ENHANCED (OS based):
    The rules for this tagset is to keep the core halo 1 sandbox intact without breaking the golden triangle established by Bungie. No new player usable weapons, just new enemies/ vehicles to diversify the game play loop. Anything deemed not fun/ useful will be tweaked/ cut. Should feel like a add onto halo 1's existing base not a whole new experience. Think of it as an expansion pack to Halo:CE ala Opposing Force to Half-Life. Not all tags will be used on all levels, only were they make sense.
     
    AI:
    Brutes:
    What's Halo:CE without brutes spammed everywhere? Brutes from Halo 2 balanced around Halo 1's sandbox (brute minors are a 3sk majors are a 4sk with helmet break). They use Plasma rifles, Needlers, and have a berserk AI animation. They also
    use brute shots which detonate like fuel rod guns and are not usable by the player. Brutes are used as shock troops similar to Reach, they are elites with no shields (not bullet sponges) and are meant to compliment them on certain levels, not outright replace them. 
    They are the middle troop between jackals and elites.

    From left to right: Brute leader, Major and Minor. Leader has weak energy shielding. 
     
    Drones:
    Drones from halo 2 balanced around Halo 1's sandbox. They use Plasma Pistols, Needlers, and Plasma Rifles. They are more of the Halo 2 swarms instead of the Halo 3 Swarms, basically flying grunts.
    Gives the covenant an air unit and diversifies the encounters.
    Flood Combat Elite (Shielded):
    New flood unit, basically similar to Halo 3 were some combat forms have shields. These combat forms will retain their armor to let the player know they have shields.
     
    WEAPONS:
    Type-42 Plasma Cannon:
    A handheld portable plasma turret used by elites as a support weapon. Basically a "double PR" in the sense that it has double the rate of fire, careless pushes will result in the player's shields getting melted, these elites
    are tagged to hold angles and suppress the player. Detonates on drop (non explosive) 
    Brute Shot:
    The halo 2 brute shot, Detonates on drop
    Concussion Rifle:
    Reskinned brute shot rarely used by higher ranked elites. Detonates on drop
    Carbine:
    Mid range rifle for the covenant, used by elites and jackals (Iffy on this as it goes against Halo 1's gameplay of long range encounters) Detonates on drop
    Gravity Hammer:
    Close range option for brutes. Detonates on drop (non explosive) 

    Elite Minor with Plasma Cannon, and some elite variants, flood combat form is a WIP still need to skin the feet
     
    HALO 2 TAGSET(OS based):
    This is being considered for Halo 2 stylized levels but a majority of the work is done (minus some zteam assets as placeholders) Halo 2 isn't the best replicated in the CE engine and just isn't that fun, might just dump these in a release. 

     
    Early Level Development- Mountain Climb (Vanilla)
    A linear trek through a canyon, the player is to enter a UNSC Aerospace Command Center and stop a spec ops team from gaining navigation data. A colony towards the end of its glassing, there is no backup and all loose ends must be tied. Inspired by Half Life 1's canyons, get prepared for some platforming and diverse geometry. 

     
    We are looking for people familiar with BSP/level design, and HSC who have a similar mindset/understanding on the strengths of how Halo 1's SP sandbox flows. Any artists who are interested in Halo 1's Art style should reach out as well (would like to replace some of these H2 assets) 
    Thanks to:
    Banshee64 (Tagging, BSP)
    Altheros (Tagging) 
    Killer5000 (Tagging)
    Stunt_Man (BSP)
    Elote (Tagging, BSP, HSC/Level Design)
    Halo 1: Refined 
    Zteam (Some placeholder assets)
     
  19. Echo-77 liked a post in a topic by MEGASEAN2812 in Pre-Xbox Styled AR Tag Release   
    PRE XBOX STYLED HALO 1 ASSAULT RIFLE (VERSION 1.1)
     
     
    FEATURES:
    2 main weapon variants, _gl (based on Macworld 99) and _e3 (based on E3 2000) 4 different skin variants each Modified AR diffuse tif to make your own skins B30_GL test map. Also included Spirals ODSTs in the map because they looked cool NEW IN 1.1: Stock version of HUD, with option to use the Halo CE Refined HUD  
    CREDITS:
    Sean - Tagging, green and brown skin variant, animation editing, polish and release Echo77 - The original skin that created this idea, used as the "echo" variant in tags Vuthakral - Models for Grenade Launcher and Standard variants AI - Grenade launcher fire animation CMT - BRG Projectile, SPV1 AR, Color Changing Ammo Counter (modified by me) AltSierra117 - 42 Round HUD (modified by me)  
    DOWNLOAD HERE (VERSION 1.1)
  20. Echo-77 liked a post in a topic by MEGASEAN2812 in Pre-Xbox Styled AR Tag Release   
    PRE XBOX STYLED HALO 1 ASSAULT RIFLE (VERSION 1.1)
     
     
    FEATURES:
    2 main weapon variants, _gl (based on Macworld 99) and _e3 (based on E3 2000) 4 different skin variants each Modified AR diffuse tif to make your own skins B30_GL test map. Also included Spirals ODSTs in the map because they looked cool NEW IN 1.1: Stock version of HUD, with option to use the Halo CE Refined HUD  
    CREDITS:
    Sean - Tagging, green and brown skin variant, animation editing, polish and release Echo77 - The original skin that created this idea, used as the "echo" variant in tags Vuthakral - Models for Grenade Launcher and Standard variants AI - Grenade launcher fire animation CMT - BRG Projectile, SPV1 AR, Color Changing Ammo Counter (modified by me) AltSierra117 - 42 Round HUD (modified by me)  
    DOWNLOAD HERE (VERSION 1.1)
  21. MEGASEAN2812 liked a post in a topic by PopeTX28 in "Firefight" imperial v1   
    Dude nice stuff, base on the images. But come on man, this is why you are banned from so many places. In fact, your comments/attitude is what keeps me from playing your maps or taking them serious. Release notes/info are important when presenting your released project. Making bad comments towards unrelated things will keep people away from your work.
     
    In fact, I will not download and play your map until you fix your release info. If you do fix it, I will give you a like and download it.
     
    That's up to you though.
  22. MEGASEAN2812 liked a post in a topic by Vaporeon in Pre-Xbox Styled AR Tag Release   
    I'd advise against ripping Jesse's HRHH from the Refined Campaign release as that version of the HUD has a number of outstanding small issues that have since been fixed.
    I have been trying to get those maps updated but have been delayed by other things.
     
    You could use these fixed HUD tags here:
    hrhh_20200122_fix_update.7z
     
    Changes to the original tags are:
    - Fixed plasma grenade ammo counter not turning red when when having no plasma grenades.
    - Fixed flamethrower ammo counter not flashing correctly when low on ammo
    - Fixed the plasma rifle and plasma pistol low battery warning having the wrong alpha values.
    - Changed hud_multiplayer and hud_sensor_blip to 32bit versions. Even though the size of these is hardcoded and can not be increased, the compression was super obvious, especially for hud_multiplyer (green team mate arrow).
  23. DSalimander liked a post in a topic by MEGASEAN2812 in Pre-Xbox Styled AR Tag Release   
    I'll try to see if I can later update it to also support the stock HUD, not in my current plans at the moment but if enough people are looking for that I'll give it a go.
  24. Echo-77 liked a post in a topic by MEGASEAN2812 in Pre-Xbox Styled AR Tag Release   
    PRE XBOX STYLED HALO 1 ASSAULT RIFLE (VERSION 1.1)
     
     
    FEATURES:
    2 main weapon variants, _gl (based on Macworld 99) and _e3 (based on E3 2000) 4 different skin variants each Modified AR diffuse tif to make your own skins B30_GL test map. Also included Spirals ODSTs in the map because they looked cool NEW IN 1.1: Stock version of HUD, with option to use the Halo CE Refined HUD  
    CREDITS:
    Sean - Tagging, green and brown skin variant, animation editing, polish and release Echo77 - The original skin that created this idea, used as the "echo" variant in tags Vuthakral - Models for Grenade Launcher and Standard variants AI - Grenade launcher fire animation CMT - BRG Projectile, SPV1 AR, Color Changing Ammo Counter (modified by me) AltSierra117 - 42 Round HUD (modified by me)  
    DOWNLOAD HERE (VERSION 1.1)
  25. Echo-77 liked a post in a topic by MEGASEAN2812 in Pre-Xbox Styled AR Tag Release   
    PRE XBOX STYLED HALO 1 ASSAULT RIFLE (VERSION 1.1)
     
     
    FEATURES:
    2 main weapon variants, _gl (based on Macworld 99) and _e3 (based on E3 2000) 4 different skin variants each Modified AR diffuse tif to make your own skins B30_GL test map. Also included Spirals ODSTs in the map because they looked cool NEW IN 1.1: Stock version of HUD, with option to use the Halo CE Refined HUD  
    CREDITS:
    Sean - Tagging, green and brown skin variant, animation editing, polish and release Echo77 - The original skin that created this idea, used as the "echo" variant in tags Vuthakral - Models for Grenade Launcher and Standard variants AI - Grenade launcher fire animation CMT - BRG Projectile, SPV1 AR, Color Changing Ammo Counter (modified by me) AltSierra117 - 42 Round HUD (modified by me)  
    DOWNLOAD HERE (VERSION 1.1)