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MEGASEAN2812

Pre-Xbox Styled AR Tag Release

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Good combination of ideas thrown into that, while building off of Echo77's recent release, nice. I was wanting to see what that skin looked like--applied to the model. Results are very interesting. I wish acquiring the HUD wasn't so convoluted.

Edited by DSalimander

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Just now, DSalimander said:

Good combination of ideas thrown into that, while building off of Echo77's recent release, nice. I was wanting to see what that skin looked like--applied to the model. Results are very interesting. I wish downloading the entire Refined Tagset wasn't required though.

 

I'll try to see if I can later update it to also support the stock HUD, not in my current plans at the moment but if enough people are looking for that I'll give it a go.

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1 hour ago, DSalimander said:

Or just include the required Refined tags within the release already.

 

I broke even. The HUD by default is now the stock one, with the option to use the Refined HUD if you already have it. OP has been updated to reflect this change + the new link, nothing else is different.

 

For those wondering why I have 2 versions even though they're mostly interchangeable, it's primarily because of the grenade HUD using the new bitmaps in the interface tag. I don't know too much about HUDs so I'm sure there's other differences.

Edited by MEGASEAN2812

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I'd advise against ripping Jesse's HRHH from the Refined Campaign release as that version of the HUD has a number of outstanding small issues that have since been fixed.

I have been trying to get those maps updated but have been delayed by other things.

 

You could use these fixed HUD tags here:

hrhh_27092019_unofficial.7z

 

Changes to the original tags are:

- Fixed plasma grenade ammo counter not turning red when when having no plasma grenades.
- Fixed flamethrower ammo counter not flashing correctly when low on ammo

- Fixed the plasma rifle and plasma pistol low battery warning having the wrong alpha values.

- Changed hud_multiplayer and hud_sensor_blip to 32bit versions. Even though the size of these is hardcoded and can not be increased, the compression was super obvious, especially for hud_multiplyer (green team mate arrow).

Edited by Vaporeon
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