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A resource for Halo 1 modding and tech, with unique means of rewarding individual content creation and support. Have a wander to see why we're worth the time! EST. 2012

PopeTX28

Member
  • Content count

    80
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  • Last visited

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3 Followers

About PopeTX28

  • Birthday 04/13/1992

Extra Information

  • Gender
    Male
  • Location
    San Antonio, Texas
  • Occupation
    IT Support
  • Interests
    Level Design, Football, Kicking ass and chewing bubblegum
  • Contributed
    $60 (US) to Open Carnage
  • Raffle Victor
    One-time

Computer Details

  • Central Processor
    AMD
  • Motherboard
    MSI B450 Motherboard
  • Graphics
    NVIDIA RTX 2070
  • Memory
    16GB Memory
  • Storage
    512GB M.2 SSD + 2TB FireCuda HDD
  • Power Supply
    Corsair 650 Watt PSU
  • Case
    Antec
  • Display
    ASUS 144HZ 1080P Monitor
  • Keyboard
    Logitech wireless
  • Mouse
    Razer Deathadder
  • Operating System
    Windows 10 x64 Home Edition
  1. Thanks. They have their flaws, but it makes up for funny memes.
  2. The kit is complicating for someone new to level design for sure. Someone who has had past experience with other engines for level design could probably figure it out easily. The level design portion of the HEK Tutorial sucks, but it does have decent info about other things (Portals, materials, errors, etc).
  3. lol Interesting. Congrats DSal.
  4. Yeah, I feel like they could have made a better teaser There should have been more environment interaction that led to the monster suddenly appearing. But I guess a teaser is a teaser.
  5. They are certainly a pain to make. You got that right.
  6. I've been following this game for quite some time. The progress they have been making in their discord has been absolutely amazing. The main reason I'm excited for this game is because of how similar it is to Dead Space. In about 13 hours from now, a gameplay trailer will be revealed. Here are some renders of the game from their discord: Trailer has been released. Although it is quite brief. The animation looks great. But the male leads voice acting is a bit cringe. In case any of you are interested in the game, they have an official discord: https://discordapp.com/invite/gEj6NZk
  7. Interesting, looks like it will be quite the maze/puzzle.
  8. Happy Birthday Giraffe!
  9. Broken shaders and other visual features for the most part. Some of the visual features on the xbox were not ported over successfully to the PC version. But this is technically the default 'ported' PC version of the campaign.
  10. I do plan on making some custom flood scenery to populate the tunnels some more. Some of the scenery will hopefully be used as a way to light up the caves. Also some flood blood, dripping effects, etc. Hopefully for the tunnels and I can keep the fog as it is, but add flood spores as a weather effect.
  11. Interior for the central structure has been modeled. Next step is the exterior. The flood paths may be a little redundant/symmetrical looking, but I'll try to mix it up later.
  12. Developing new flood tunnel paths. These will be used to access the bottom portion of the central structure. I'm hoping to add some pipe-bridges that would ultimately connect the top level of the central structure and the tele-bases together.
  13. Well, after the mapping competition, I was planning on doing a stock-base SP mission. I may run some ideas/layouts by you. I'm not really savy with scripting or AI placement. But I would like to say I'm good overall with layout and BSP design.