Welcome to Open Carnage
A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time! - EST. 2012
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About Vaporeon
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New Zealand
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Vaporeon#0134
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AntiMomentum liked a post in a topic: Halo PC 1.0.10 official update download
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Bungie has removed the Halo PC updater from their servers, so I have decided to mirror it here halopc-patch-1.0.10
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The core issue sounds like it was possibly an optimization gone wrong? I wonder if it would be feasible to create another tool that edits the BSP to simplify the collision but in a safer way.
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I have "skip" bound to a hotkey so I can abuse this when people vote for shit maps :p.
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Yeah, those maps have been moved to the above link (http://vaporeon.io/hosted/halo/refined/)
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Late comment, but hello!
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http://vaporeon.io/hosted/dsoal-builds/dsoal-r418.7z This has been updated, I find this version noticeably better. It also now uses OpenAL-soft 1.21.0
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You can use the deobfuscated SAPP binaries with a newer Wine rather than using the released binaries with an older Wine. They are in the SAPP thread on this forum. I'd also like to add that you should never run this game as root for any reason ever, you are asking for trouble if you do this. I would not even suggest it as an option.
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If you only edit spawn points of players, weapons equipment and vehicles then it can be used online and the changes will sync provided the customised map is the host. You should use invader-build to build the map if you plan to do this. So to do that you would extract the map you plan to edit into a clean HEK tags folder, then edit the .scenario tag with sapien. after you have moved the spawns around, save it and then build the map with invader-build. This should "just work". Careful not to move things like scenery, that will cause de-syncs.
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Here are edited versions of the halo exe files with better quality icons, thanks to tjsase and Jakey on discord for making the images for them. The resolution goes up to 256x256 so it will look nicer at larger size views or on high DPI monitors. The LAA patch is applied to these too so mods like chimera can use more available RAM. halo_hq_exe_icons_and_laa_fix.7z
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You can also add "auto_update 0" to the list of SAPP server commands.
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Holy menus.
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Here are a copies of 10.2.1. SAPP for Halo PC 10.2.1 SAPP for Halo Custom Edition 10.2.1
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Some bitmaps in the ipak are larger in resolution compared to what the Halo cache file tag data says. Mainly the HUD bitmaps.
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Nice job figuring this out. Have you noticed any correlation between bitmaps that match the tagdata in size and ones that do not?
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Great job creating this, many maps have been ruined by these bugs. The more that can be fixed the better.