Welcome to Open Carnage

A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time! - EST. 2012


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  1. Great!! It's about time this split server list nonsense was put to rest too.
  2. Intel integrated graphics are not and never have been for video games. It is a common misconception that when games get old they can run on "Anything" but is not always true. Those specifications are not enough to run Halo at high stable frame rates, the graphics memory bandwidth is jut not enough for it for one. You would be much better off with some cheap used *gaming* GPU over using that. Even something like an Nvidia 560.
  3. I'm not sure how they are bypassing the tag data for the jackal shield but it seems to be what they are doing. @EnclusionPossibly. sv_map works from within mcc and will start a multiplayer game. I never got around to trying connect.
  4. I have completely rebuilt this with invader-build since campaign maps are now fully supported. This allows me to move away from using a hacked tool.exe, greatly reduces final map size, and also some invalid tags are now fixed. If there are any issues please let me know. Just in case I have the old hacked tool.exe version archived here. This should not be used unless necessary. Current maps use tool.exe for the campaign again for now.
  5. This is way way wayyy to late but never the less it turns out there is a way to run a dedicated server on Halo Trial with the 1.10 master server. It's done by editing the 1.02 retail PC server exe to report itself as the demo version. With a pair of specially built maps to match trial's tag index ids, it works! If wish to try this you will want this build of Chimera for use in Trial, this will restore the master server functionally among many other things. thanks to @Kavawuvi A download for the modded server is here.
  6. Nice work. I am looking forward to invader being able to compile scripts so we can stop using Sapien for that.
  7. SAPP does different builds for Custom Edition and Retail. Those won't work for the original PC release.
  8. Scenery now works. turns out there is a value in scenario tags for the BSP index scenery is in that the gearbox version of the game does not care about while MCC however does.
  9. Apparently the master server got moved and servers need to be restarted to show up again.
  10. There has been another update to fix lens flares that were broken on all maps using MEK tags. Also the "Assault on the Control Room" and "Two Betrayals" glass workaround was removed as the original shader works on full halo provided you use a d3d9 wrapper like dgVoodoo2. Since this is better than the fake glass used in refined I changed it back.
  11. This was updated once to make the maps a decent amount smaller with no other changes. The only difference is file size and the fact the current maps now require English Halo as a base. Same link.
  12. I find myself still playing the original release of Halo for PC a lot rather than just Custom Edition, so I decided to put together a set of maps for it with recent enhancements. This includes all maps for both Campaign and Multiplayer, with the following changes applied: Every bitmap that was released with the Halo Editing Kit for Halo CE has had its source extracted and recompiled as uncompressed 32bit textures replacing the DXT compressed versions, invader-bitmap was used to do this. These bitmaps account for 860 of the 1488 odd bitmaps in the game. Note that explosions may look wrong without a current mod installed that fixes a bug in halo when using these textures in some places. Jesse's HD halo HUD has been included with a few updates Some fixes from the Refined tagset have been updated and included, like the shader replacements and Xbox music. unneeded workarounds intended to fix Custom Edition bugs that do not apply for the base game have been excluded. Many invalid tags are now fixed Download for Halo PC full version: Uncompressed (8.6 GiB installed, works on stock clients) Download for Halo PC full version: Compressed (2.8 GiB installed, requires Chimera 1.0x) Screenshots: