Welcome to Open Carnage

A resource for Halo 1 modding and tech, with unique means of rewarding individual content creation and support. Have a wander to see why we're worth the time! EST. 2012


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About Vaporeon

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  1. 2.6 stable has been released with official support for d3d9.
  2. You need to change the CRC of the map to match that of the original for this to work on Custom Edition. You can either use the MEK or Invader that is on this forum. For invader, run invader-crc once on the original map to get the crc, then run it again on the new map with the crc you got before as the second argument. Keep in mind for this to work tag index order must match the original map. It will not change when only doing something like that, but for other cases you might want to use invader to build the map too with the indexer as it can force them to match.
  3. That's a leftover Xbox 360 optimization that should be removed, rather than a bug. Overall the game seemed to work correctly.
  4. dgVoodoo has gotten good enough to run HaloCE, and with it you can force things like 8x MSAA. It seems to run well enough and I still get extremely high FPS despite the game now being translated to d3d11. The Download can be found Here. Other things seem to be less broken (but still broken), like water and glass. would be interesting if they could be fixed with something like this. As d3d9 support seems to bitrot in newer GPU drivers it is getting to a point where older games run better in wrappers like this, rather than natively. Another Image: It's kind of strange to play Custom Edition like this after all this time. Make sure to not not force any scaling so it does not get stretched.
  5. A link to the Halo CE 1.0.10 update with large address aware support can be found here.
  6. http://vaporeon.io/hosted/dsoal-builds/dsoal-r391.7z
  7. I might as well post this here too. If anyone is interested, I have put together an archive of the stock maps with the fixes contained in the refined tagset, that was started off by Moses of Egypt. They also contain other things like better versions of the stock bitmaps taken form the xbox version of the game. Download There is no requirement for using these maps other than replacing the default stock ones. r10, a couple of HUD fixes and fixed a bad bitmap on infinity. r11, hud warnings are now translated. r12-13, more fixes, this game is a meme
  8. Subnautica is currently free using Epic's Game launcher. Not to fond of the launcher wars as it will be annoying in general and more so on Linux, but it seems Epic is serious as they announced they are going to have a free game every two weeks à la Xbox Live but without the needing gold part.
  9. I think this is to do with the fact that the Alpha version does not interpolate the camera, and halo's original camera interpolation is bad.
  10. Retail PC has nothing over Custom Edition at this point other than support with the Mac version, however that versions days are numbered given Apple is dropping OpenGL and 32bit support.
  11. It's exciting to see how this is coming along.
  12. "r294" is the last build with working first person reverb effects in Halo, and I would suggest using this one until the remaining issues with later commits are ironed out. The builds I posted are just compiled from source.
  13. It's possible now to use Refinery from Mo's editing kit to change the hash of maps, so Halo CE will think it's exactly the same as the original. This way there no need to have certain mods installed with the right settings on and the maps wont break if the HAC2 cache gets wiped. For example these versions of those maps posted will work anywhere.
  14. Sounds fun and all but where exactly would they go these days?
  15. Here are some other variants of the CE stock UI for those that prefer the original, they disable the update check and optionally remove the main menu music so you don't have to turn the music volume down just to not get annoyed by the halo theme over and over again. HaloCE_Stock_UI_Variants.7z