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A resource for Halo 1 modding and tech, with unique means of rewarding individual content creation and support. Have a wander to see why we're worth the time! EST. 2012


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About Vaporeon

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  1. There has been another update to fix lens flares that were broken on all maps using MEK tags. Also the "Assault on the Control Room" and "Two Betrayals" glass workaround was removed as the original shader works on full halo provided you use a d3d9 wrapper like dgVoodoo2. Since this is better than the fake glass used in refined I changed it back.
  2. This was updated once to make the maps a decent amount smaller with no other changes. The only difference is file size and the fact the current maps now require English Halo as a base. Same link.
  3. I find myself still playing the original release of Halo for PC a lot rather than just Custom Edition, so I decided to put together a set of maps for it with recent enhancements. This includes all maps for both Campaign and Multiplayer, with the following changes applied: Every bitmap that was released with the Halo Editing Kit for Halo CE has had its source extracted and recompiled as uncompressed 32bit textures replacing the DXT compressed versions, invader-bitmap was used to do this. These bitmaps account for 860 of the 1488 odd bitmaps in the game. Note that explosions may look wrong without a current mod installed that fixes a bug in halo when using these textures in some places. Jesse's HD halo HUD has been included with a few updates Some fixes from the Refined tagset have been updated and included, like the shader replacements and Xbox music. unneeded workarounds intended to fix Custom Edition bugs that do not apply for the base game have been excluded. Download: here Screenshots:
  4. Extra options that do not preserve themselves in the tag data leads to an issue where bitmaps could end up being changed inadvertently, for example if you used a script to run through the data directory and rebuild every bitmap it finds. I have to agree that sticking to how tool works when it comes to building tags from data is very important.
  5. I'd advise against ripping Jesse's HRHH from the Refined Campaign release as that version of the HUD has a number of outstanding small issues that have since been fixed. I have been trying to get those maps updated but have been delayed by other things. You could use these fixed HUD tags here: hrhh_27092019_unofficial.7z Changes to the original tags are: - Fixed plasma grenade ammo counter not turning red when when having no plasma grenades. - Fixed flamethrower ammo counter not flashing correctly when low on ammo - Fixed the plasma rifle and plasma pistol low battery warning having the wrong alpha values. - Changed hud_multiplayer and hud_sensor_blip to 32bit versions. Even though the size of these is hardcoded and can not be increased, the compression was super obvious, especially for hud_multiplyer (green team mate arrow).
  6. 2.6 stable has been released with official support for d3d9.
  7. You need to change the CRC of the map to match that of the original for this to work on Custom Edition. You can either use the MEK or Invader that is on this forum. For invader, run invader-crc once on the original map to get the crc, then run it again on the new map with the crc you got before as the second argument. Keep in mind for this to work tag index order must match the original map. It will not change when only doing something like that, but for other cases you might want to use invader to build the map too with the indexer as it can force them to match.
  8. That's a leftover Xbox 360 optimization that should be removed, rather than a bug. Overall the game seemed to work correctly.
  9. dgVoodoo has gotten good enough to run HaloCE, and with it you can force things like 8x MSAA. It seems to run well enough and I still get extremely high FPS despite the game now being translated to d3d11. The Download can be found Here. Other things seem to be less broken (but still broken), like water and glass. would be interesting if they could be fixed with something like this. As d3d9 support seems to bitrot in newer GPU drivers it is getting to a point where older games run better in wrappers like this, rather than natively. Another Image: It's kind of strange to play Custom Edition like this after all this time. Make sure to not not force any scaling so it does not get stretched.
  10. A link to the Halo CE 1.0.10 update with large address aware support can be found here.
  11. http://vaporeon.io/hosted/dsoal-builds/dsoal-r391.7z
  12. I might as well post this here too. If anyone is interested, I have put together an archive of the stock maps with the fixes contained in the refined tagset, that was started off by Moses of Egypt. They also contain other things like better versions of the stock bitmaps taken form the xbox version of the game. Download There is no requirement for using these maps other than replacing the default stock ones. r10, a couple of HUD fixes and fixed a bad bitmap on infinity. r11, hud warnings are now translated. r12-13, more fixes, this game is a meme
  13. Subnautica is currently free using Epic's Game launcher. Not to fond of the launcher wars as it will be annoying in general and more so on Linux, but it seems Epic is serious as they announced they are going to have a free game every two weeks à la Xbox Live but without the needing gold part.
  14. I think this is to do with the fact that the Alpha version does not interpolate the camera, and halo's original camera interpolation is bad.
  15. Retail PC has nothing over Custom Edition at this point other than support with the Mac version, however that versions days are numbered given Apple is dropping OpenGL and 32bit support.