Welcome to Open Carnage

A resource for Halo 1 modding and tech, with unique means of rewarding individual content creation and support. Have a wander to see why we're worth the time! EST. 2012


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About MEGASEAN2812

  • Birthday 12/28/1999

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  1. This looks really sweet, I think a lot more people are finally willing to do more stock oriented mods with MCC looming. I always loved old school campaign mods like Contact despite how egregiously flawed they were, and to see more of something like that but with more thought put into it is exciting. I'm happy to see stuff like this, the approach to the 1.5 tagset is definitely an interesting and subtle take on extending the sandbox but I look forward to seeing it nonetheless. How far do you all plan to go for the overall visual quality of the 1.5 tagset? Is a tasteful visual boost in all of CE's assets a goal at some point? EDIT: I'd be interested in giving feedback, you can reach me in my private messages and I'll try to respond after work.
  2. I broke even. The HUD by default is now the stock one, with the option to use the Refined HUD if you already have it. OP has been updated to reflect this change + the new link, nothing else is different. For those wondering why I have 2 versions even though they're mostly interchangeable, it's primarily because of the grenade HUD using the new bitmaps in the interface tag. I don't know too much about HUDs so I'm sure there's other differences.
  3. I'll try to see if I can later update it to also support the stock HUD, not in my current plans at the moment but if enough people are looking for that I'll give it a go.
  4. PRE XBOX STYLED HALO 1 ASSAULT RIFLE (VERSION 1.1) FEATURES: 2 main weapon variants, _gl (based on Macworld 99) and _e3 (based on E3 2000) 4 different skin variants each Modified AR diffuse tif to make your own skins B30_GL test map. Also included Spirals ODSTs in the map because they looked cool NEW IN 1.1: Stock version of HUD, with option to use the Halo CE Refined HUD CREDITS: Sean - Tagging, green and brown skin variant, animation editing, polish and release Echo77 - The original skin that created this idea, used as the "echo" variant in tags Vuthakral - Models for Grenade Launcher and Standard variants AI - Grenade launcher fire animation CMT - BRG Projectile, SPV1 AR, Color Changing Ammo Counter (modified by me) AltSierra117 - 42 Round HUD (modified by me) DOWNLOAD HERE (VERSION 1.1)
  5. I tried asking the SBB sub discord, but the extent of what I got was one good idea and "remake Halo Reach the game." I'm interested in seeing what events in the novels and even other forms of media (Halo Legends maybe?) Could make interesting content for CE, for the sake of making my life not a living hell, please refrain from Insurrection stuff for now. I'll take 343 lore but it's not what I'd ideally like to make for obvious reasons. My current list of ideas is: -Victory at Pegasi Delta (Ghosts of Onyx) -Castle Base (First Strike) -Orbital Defense generators (Fall of Reach) -Siege on Gladshiem (Contact Harvest) (Possible Play as Johnson) -The Rubble (Cole Protocol) (Fighting Thel Vadamee could be interesting) I haven't read all the novels yet but I'm wondering what other noteworthy events there are and to see what I should be reading up on, I didn't list any space battles because I'd ideally want a good amount of infantry based combat. Thank you for reading and I look forward to seeing some good ideas.
  6. Due to popular demand the original DINC has been retired, RIP, now it's proper. Dreamweb's initial release is on track for Summer, with the content updates coming shortly after. After the initial release (excluding forerunner weapons which will come in a seperate update) Dreamwebs push will be exclusively on custom content and additions, however we'll give a nice taste of that in the initial release, like this Mark V: (Heavy reworks of the model are in construction) Dutch02 (some of you might recognize that name) is modelling the new armors for Dreamweb, and he's an excellent partner to have for the project. All that really needs to be done for Dreamweb initial is the classic armors, LODs, and some animations for weapons, than it will be ready for all to consume. I'll be ready to talk more Dreamweb during our 3 year anniversary. Although I'll be focusing almost exclusively on post release, as everything that's coming in Dreamweb this summer has already been seen in a mostly polished state. There really aren't too many surprises. Festivities begin April 14th with Black Ops 3, and then ending the 25th with Dreamweb. FINAL NOTE: Is there anyone in here good at UV unwrapping objects and is active? I can handle texturing, thanks to anyone who replies!
  7. Thanks guys, ended up having friends over. We decided to play Roblox as a joke... I now am trying to get banned so I never have to be around the game anymore, 2 probably underage Roblox girls are after me D:
  8. First 15 minutes of being 17, it sucks lmao

  9. I got hipster clothes I'm not gonna wear, and bought a game for myself, just another day for me really. Just another day for me... *shrug*
  10. Merry Christmas. We are also showing off some new BO3 content, this will be the only time its mentioned here, don't worry!
  11. Hey guys, I guess this is worth a little heads up, the team is now called Dreams in a Cryotank, and we also are working on multiple games alongside CE now. We'll be having our next reveal on Xmas, 9 PM PST. And not only will we have some cool new Dreamweb stuff to show, we'll also be showing off content made for Black Ops 3.
  12. The original Sector 09 was a multiple person effort, but the final was only made by one person.
  13. My Nexus 5 broke, having a Lumia 521 as temporary until I get an S7 .-. It's not as fun as it sounds.