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  1. Today
  2. Bought these a little while back, and can say they're well worth the price. Best audio I've heard, even topping the Audio-Technica M50X headphones. https://smile.amazon.com/gp/product/B01A7J534G/ https://smile.amazon.com/gp/product/B00MH42BBI/ Honestly, the sub isn't really even necessary. The monitor speakers have plenty of low-end depth.
  3. My Logitechs Z313 speakers broke cause I mishandled the shit out of them. Got a replacement of another cheap random brand for the sole purpose of whenever I'm playing a local co-op game. It has a sub bass control wheel. Add that with my Asus Sonic Sense Bass Boosting and it's just retarded amounts of Bass. I'm actually considering getting bookshelf speakers with a standalone sub just for even more pure nonsense. https://www.amazon.com/gp/product/B00BXF5HQ8/ref=ppx_yo_dt_b_asin_title_o00__o00_s00?ie=UTF8&psc=1
  4. Yesterday
  5. Your post leaves me a bit confused. What do you mean another truck or tank pops out? Does the original vehicle not get deleted when the destroyed variant is created? I'm also confused as you say it works for the falcon, however, the settings for the falcon in the script you uploaded are the default settings (meaning nothing changes unless you change it yourself). Also, some minor things you can consider: Giving every destroyable vehicle the same settings as a falcon might come across as being unbalanced You also have the scorpion's tag path set to "altis\\vehicles\\scorpion\\scorpion_mp", but the destroyable scorpion used is "altis\\vehicles\\scorpion\\scorpion" The katyusha truck isn't destroyable as far as I'm aware, so having settings for it would show little to no effect
  6. Glad you like it! Not everything will work, unfortunately. The HUD, for example, has to be on the map that the client is running. This means that, while night vision may be on the server, the client will not see that they are using night vision because the client doesn't have that information on their own map. Hope that helps.
  7. Hey guys, just a quick update I learned I can customize it with events! I know I post a lot of beginner questions but I appreciate you guys having me here!
  8. @giraffe This script is awesome! Thank you so much! So I am using this on bigass final and I have it set up so I can change the strength of multiple vehicles, and it works perfectly for the falcon. However, whenever a player destory's a tank or truck at its spawn location, another truck or tank pops out right on top of it. Any ideas of how to fix it? vitality_settings_bigass.lua
  9. I think this is a great script and I am trying to get it to work on Bigass Final on a Halo MD/PC Server. With Warthogs it works perfectly. With the mongoose, it shows only one persons name and it shows it in both slots. For the Spade and Falcon, it does not show anything. Can anyone help me make this script work for all the vehicles of bigass final? show_rider_names_v2.lua
  10. @Kavawuvi Thank you for this amazing program! Using it I was able to create custom weapon load outs per biped, for the bigass final map. I want to add night-vision to more guns in bigass, and I made a map that has the nightvision changes that I need. I did the same procedure I did for the weapons but I can't seem to get it to work when I upload the scripts to the server. I am on OSX Sierra, using Eschaton. Any ideas what I could be doing wrong? Would it be helpful to upload the script, or the nightvision modded map i made?
  11. Last week
  12. It's my own rendering engine, but it can open Halo Custom Edition cache files. That isn't to say putting it on top of everything would be impossible, though not relying on the original binaries may be more useful in the long run.
  13. So are you just taking the assets from Halo and rebuilding it in your own engine? Compared to Open Sauce which I believe just gives access to, or the ability to add onto the engine code? Or is this just a different kind of renderer that goes on top of everything else?
  14. Is there a way to make an rprint message stay on the screen longer before disappearing?
  15. Hi guys, I want to thank you so much for keeping up this wonderful community. So I am very new at server hosting, only been doing it a few weeks and I am at a loss at how to proporly spawn items. I figured out how to spawn vehicles correclty, but I can't seem to get items like healthpacks, ammo, and weapons to spawn using SAPP or Events. I have been looking through these forums and the SAPP guide and I just can't figure out how to properly do it. Can anyone help me?
  16. So I know you guys are all probably busy, but I wanted to thank @Kavawuvi for his amazing glazed doughnut app! I figured it out and was able to get weapons for each biped! Sorry for all the questions, I am super new at all of this. Thank you, VF
  17. Added some (tentative) system requirements if anyone wants any idea on how (or even if) it runs. These are subject to change and very likely will be changed. The requirements are a little exaggerated, but that's because it's a huge guess due to how early development is, and it's far better to overestimate than underestimate. Odds are that a Intel Core 2 Quad Q6600 or an AMD Phenom II X4 955 will be able to handle this, though GPUs older than 9 years probably won't simply due to OpenGL support. However, Dark Circlet will only be 64-bit, and it will not be released for macOS. Sorry.
  18. I've updated the post with some more screenshots. This time it's with transparent shaders. These maps use the original Xbox shader_transparent_generic tags. As for some trivia, did you notice that Hang 'em High was changed when it was ported to the PC?
  19. Earlier
  20. First of all thank you guys for such an excellent forum! So I am using @Kavawuvi teambipeds script on the map Snow Nature and it works great! I was wondering is there a way to have a script where I could specify the weapons in the weapon loadout for each biped?
  21. I am sorry guys, I know this is probably a very basic question, I am still new at this. I want to spawn health packs on a map that doesn't spawn them by default. I made custom locations, and then made this event command. However only the very first health pack shows up and then it disappears within a few seconds. What am I doing wrong? event_spawn $map:solitude_1 'spawn eqip "powerups\health pack" healthpack5;spawn eqip "powerups\health pack" healthpack4; spawn eqip "powerups\health pack" healthpack3;spawn eqip "powerups\health pack" healthpack2;spawn eqip "powerups\health pack" healthpack1'
  22. On maps such as bigass final where the sniper and m6s have night-vision by default, is it possible to use scripting to make night-vision available for all weapons with zoom on that map? Currently trying a Bigass Final Nightmode on rotation, and thought it would be cool to have night-vision for more weapons if possible.
  23. Oh, so that's what those were all about. I was just seeing random Halo pictures and didn't really know what they were besides obviously being rendered differently.
  24. Open source? nice, im ready to rip
  25. Wonderfully accurate rendering! True to the original. Excited to see this progress.
  26. I've been posting screenshots around the various Halo communities, and I figured I may as well make a topic for this. Here's a mini-FAQ to answer a few of your questions: What is Dark Circlet? Dark Circlet is a program that can render Halo Custom Edition cache files via OpenGL. While I do have far more plans than just simply rendering maps, more information will be made available as Dark Circlet is developed. When was Dark Circlet started? End of December 2018 Who is developing Dark Circlet? Only me (Kavawuvi) Will Dark Circlet be open source (and under what license)? If it is released, then yes. If so, it will be open source under the GNU GPL version 3. What is Dark Circlet written in? C++, GLSL What graphics API does Dark Circlet use? OpenGL 4.3 What system requirements will Dark Circlet have? There is no way to know for certain, as much of the functionality that is planned for it is still not present. Therefore, these are tentative and may be adjusted in the future. This is based on Dark Circlet's current state. Obviously, I do not have any of these parts, so I have no idea exactly how well it will actually perform on these. Instead, I'm using their supported OpenGL versions as well as specifications and benchmarks. CPU: AMD FX 6100 [AMD] | Intel Core i5-3330 [Intel] RAM: 4 GB GPU: ATI Radeon HD 5750 [AMD] | NVIDIA GeForce GTX 460 [Nvidia] As Dark Circlet is developed (and possibly optimized), these may (and probably will) change. However, do not be surprised if an older PC that could run Halo Custom Edition cannot run Dark Circlet. Supporting hardware from a decade ago may be difficult or impossible for me to do by myself. For example, 4000 series ATI/AMD cards, NVIDIA cards before Fermi (300 series and older), and Intel integrated GPUs prior to Haswell (3rd generation Intel and older) do not support OpenGL 4.3 and will not easily run this without modification. That's enough for now. Screenshot time! Simple depth shader Two viewports Textures Environment shaders Lightmaps Wireframe mode Transparent shaders
  27. Yeah, been a while. Try them out for a spin----there's even integrated night vision for when you wake up in the middle of night and can't find the light switch button.
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