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  1. Today
  2. Impressive pitch change. When I first heard this I didn't have the visual.
  3. Yesterday
  4. The Complete Sonic Collection: Get all Sonic, Shadow and Silver bipeds, vehicles, scenery, devices and weapons! All three are now vehicle-compatible, plus custom weapons. DOWNLOAD: https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1 Assets originally created by Sonic Mapping Team & SonicXtreme. Assets modified, upgraded and collected by DarknessSamurai. BIPEDS INCLUDED: 1) Hyper Mode Sonic, Shadow and Silver 2) Super Sonic, Shadow and Silver 3) Normal Flying/Running Sonic, Shadow and Silver 4) Tails, Nights and Robotnic Robot characters 5) Multiplayer Mode (color-change) Versions 6) Broly Mode Shadow and Super Saiyan Sonic VEHICLES INCLUDED: 1) Tornado 2 airplane by Tails 2) Homing Energy Aura flying vehicle SCENERY INCLUDED: 1) Rings spinning animated 2) Chaos Emeralds multicolored DEVICES INCLUDED: 1) Giant Gold Ring spinning 2) Red Spring Bouncer (jump on) WEAPONS INCLUDED: 1) Chaos plasma cannon 2) Chaos plasma chargeshot 3) Chaos plasma pistol 4) Chaos plasma rifle 5) Chaos plasma rifle red 6) Chaos telekinesis force DOWNLOAD: https://www.dropbox.com/s/wk36nv3biy6pf5e/AssetPack_HaloCE_byDKSS.zip?dl=1
  5. no one is ready for her vocal swich, holy fuck...
  6. Last week
  7. these guys kind of remind me of the pillows but they're new and only seem to have one song so far. EDIT: correction, i found more.
  8. Hi, Sorry, still not happening.
  9. I needed more than four cores, but I had no upgrade path on Z170. The 7700K offers very little my 6700K didn't already have, as I could have just input 42 and 45 into the BIOS for similar results. Therefore, I need a new motherboard. AMD's Ryzen processors have comparable performance to Intel's offerings, but at a far better value, and the motherboards are also a bit cheaper. With Intel, here's what I'm dealing with: Intel Core i7-8700K costs $369.99. MicroATX Z370 boards generally cost around $110 CPU cooler costs $30. Note that reusing my previous cooler is not an option because I still need the older PC. The total price of this is $509.99. With AMD, here's what I got: AMD Ryzen 5 2600 cost me $159.99 MSI B450M Mortar cost me $79.99 No CPU cooler was necessary, because the cooler that comes with AMD Ryzen CPUs are actually not complete garbage. The total price of this was $239.98. I do get slightly worse performance than the Intel Core i7-8700K, but I get significantly better performance than the Intel Core i7-6700K I was using before. I did consider other options from Intel: A locked Intel Core i7-8700 and a cheaper, locked motherboard, dropping the price by around $100 (-$35 for CPU, -$35 for MB, -$30 for cooler) The base performance of the Intel Core i7-8700 is still a bit higher than the base performance of an AMD Ryzen 5 2600, but the AMD Ryzen 5 2600 can be overclocked, negating the difference in performance and then some. Also, it would still be more expensive, and the garbage Intel box cooler might limit performance further. Waiting for 10 nm I'd prefer to not wait until I'm so old that I have too much arthritis just to put the RAM in. Skylake-X, Intel Core i9-9900K, etc. I like my PC when it's not a dumpster fire. Also, Intel's more expensive CPUs have terrible value. Sure, they're technically faster than AMD's offerings, but not enough that justifies the gargantuan price hike. Used CPUs I could potentially match the performance of a Ryzen 5 2600 for much less by buying a decent, used Xeon, but then I am limited in what I can upgrade to, plus I may miss out on PCIe 3.0, DDR4, USB 3.1, M.2, etc. Ultimately, I determined AMD was the better option for me, today.
  10. Nice build Why did you choose to go AMD?
  11. Try again, changed something, you cant use "get_var()" the way i did.
  12. Excitement across the board when I shared this among friends. This project gave the longest-lasting impression from its initial CE3 presentation and it really never left our minds at all. Keep on going with this @Ki11a_FTW and the direction that this will take in the future.
  13. HOW DID THAT HAPPEN I LITERALLY HAD SOMEONE INSIDE ME TO GET ME TO WIN THIS BEAUTY PAGEANT
  14. Thanks, and about the audio... I didn't notice it until I uploaded it, lol, sorry. Windows' Game DVR doesn't provide me with the quality I'd desire but at least it's enough to show up the kind of updates I'm used to make/upload. In other news, today I spent some time to work on SAPP and Chimera scripts again and found some awful mistakes in this script's code and reworked some stuff like... The server updaters, I forgot to add something that would update their limits (in other words, the last biped that would be updated would be the 300th, no single biped with an index higher than that would be updated anymore), got rid of a glitch that sometimes messed up some bipeds' animation playback and position updates, and also reworked the main 'Updater' function a little so it would now be able to send the current health and shield states of the bipeds. I also found a way to manipulate the networked bipeds successfully in another script (so local duplicates wouldn't be necessary) but it is very susceptible to failure in bad connections or when a pair (or more) bipeds are very close to each other. Out of curiosity... Does anybody know any in-game memory addresses/offsets where info about the FP model is stored?
  15. Earlier
  16. Thanks for replying - added that change but it's still not initialising or loading unfortunately.
  17. Try it now (updated to api_version = "1.10.0.0")
  18. Thanks @Devieth Unfortunately I'm not able to get this working. The script itself isn't loading. Any ideas or suggestions would be much appreciated.
  19. Here: -- Don't touch these. api_version = "1.10.0.0" display = {} lines = {} -- Command to trigger text. cmd = "!info" -- line[number] = "text" .. get_var(1, "$global event variable") -- or -- line[number] = "text" lines[1] = "This is line 1" lines[2] = "This is line 2" -- Add more lines as needed function OnScriptLoad() register_callback(cb['EVENT_COMMAND'], "OnEventCommand") register_callback(cb['EVENT_JOIN'], "OnPlayerJoin") register_callback(cb['EVENT_TICK'], "OnEventTick") end function OnEventCommand(PlayerIndex, Command, Enviroment, Password) -- Lets get quotation marks out of our commands. local Command = string.lower(string.gsub(Command, '"', "")) if Command == cmd then -- If they are already set to true then set to false. if display[tonumber(PlayerIndex)] then display[tonumber(PlayerIndex)] = false else -- If they are not true then set to true display[tonumber(PlayerIndex)] = true end return false end end function OnPlayerJoin(PlayerIndex) -- Make sure the default is for this to be truned off. -- Also makes it so the last player in this slot's setting does not carry over. display[tonumber(PlayerIndex)] = false end function OnEventTick() for i = 1,16 do -- Check if the player is in the server. if player_present(i) then -- If they want the display then. if display[i] then -- Spam 26 blank lines (to clear console for ENG and ESP clients.) for j = 0,25 do rprint(i, " ") end -- Print info from all the lines (in order) to the player. for x = 1,#lines do rprint(i, lines[x]) end end end end end function OnScriptUnload() end
  20. Hi, I have a basic script below I'm using to create player commands that rprint custom messages with info/content to the console i.e Discord link, YouTube channel link Would anyone be able to help embellish it so the message stays on screen until the command is executed again? So the command essentially toggles the message on and off. I've seen it done on a few servers, so I'm hoping one of you legends has something sitting around. Best, Weyland api_version = "1.9.0.0" function OnScriptLoad() register_callback(cb['EVENT_COMMAND'],"OnCommand") end function OnCommand(PlayerIndex,Command) Command = string.lower(Command) if(Command == "stuff") then for i = 1,26 do rprint(PlayerIndex, " ") end rprint(PlayerIndex, "This is about stuff") rprint(PlayerIndex, "So here's the stuff") rprint(PlayerIndex, "and maybe here's a link you can jot down") return false else return true end end function OnScriptUnload() end
  21. Congrats to @tarikja!
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