What happened to OC? - CLOSED Carnage?!

bigblue

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  1. Thankyou ! I'll give this a try tested and works great one other thing - it's probaby not possible, but asking anyway just in case it is - although some weapons are now disabled and unable to be picked up, is it possible using an event to prevent them spawning on the map? thx again for your help.
  2. how to remove or disable certain weapons from a game/map? eg. create a new game and select classic weapons, then remove/disable pistol and sniper (or other weapons) using events any help appreciated - many thx
  3. Adding this to the event's file works ok for level 4 admins only. event_start 'sj_level 4'
  4. Use ipban or iprangeban From SAPP documentation: Enable in sapp config file: full_ipban [enabled] (Enabling this will block all traffic from banned IPs instead of only server queries and join challenges. This may reduce performance with longer ban lists) Use either: ipban <player_expr> [time] [reason] (Temporarily ban a player by IP. If ban time is 0 or no ban time is given, then the ban is indefinite) iprangeban <name> <IP range> [reason] [time] (Ban an IP by range using CIDR IP addressing (X.X.X.X/YY). If no time is given, then the ban is indefinite. This may not immediately remove players from the server unless full_ipban is enabled)
  5. Great - thanks for all the help and advice
  6. Thankyou Where can I get hold of invader-build and sapien ? I won't be moving anything about - it's only to edit ammo, camo spawns etc One other thing - once edited and saved etc.. would the map auto download to replace the original for those who already have it - or would I need to rename the map? Thanks again
  7. Is it possible to edit CE custom maps, similar to using Eschaton on PC maps ? eg. edit / remove / add camo, ammo spawn points etc ? I was thinking if it could easily be done using HEK maybe ?
  8. Trying to add a custom message for when a player dies. As an example I want a message something like "player1 was totally trashed by player2" Do I use $kill or $die - and what would be the format for coding that using $killed and $killer variables? After reading the sapp guide, I've tried the below but it's not working right - anyone any ideas? event_die $killer=-1 'say $n "$killed you got totally trashed by $killer" '
  9. So I could run this command to use only on a specific game like ctf.. like this ? event_start $mode:speed_ctf 's * 2' So how do I work roun d this ey
  10. Yes I know this.. but I want to run a game where every player's speed is doubled up ? Is that a vaild command ie s * [speed] ??
  11. I know that it's possible to use: s [playerid] [speed] ..but this is only on individual players - plus the speed decreases back to normal after a short period of time. Is it possible to increase every player's speed in a set game (with no decrease back to normal speed)? Eg. all players move twice as fast than normal in a game of ctf. Possibly set up through the event's system.. if so, how ?
  12. I have ping_kick set in the sapp init file - this works ok and helps a lot in reducing lag on the server, but unfortunately some regular players with slightly higher pings are being kicked. I wondered is there any way that I can allow certain players to join my server whose ping is above the ping kick level ? Maybe by way of events somehow.. or would it need a script to accomplish this ? Cheers
  13. Thx.. I know about admin levels.. so just to confirm, the level in sj_level corresponds to the admin level ? As I said in my previous post, bans are cleared once the server is restarted - they're not being written to the banlist file for some reason. So I use ipban instead, which works ok.
  14. I'm with Elite Servers and have this in my event file also. One question on this though, there's not much info in the sapp documentation about the levels - which level would be used for admin only ? I don't want everyone to have access to sightjacker. Talking of Eliteservers - I still can't get my banlist file to work - ipbanlist works fine. If someone is banned then it isn't written to the banlist file ie. b [playerid]. It's strange, I've never been able to get this working.. tried everything. The ban works when it's implemented, but as soon as the server is restarted the ban is cleared.
  15. Thx Note that I don't necessarily want the taxi on the same game on another map - so to add in a gametype just for a given map, would the following be correct ? event_start $map:map1 $mode:game1 'lua_load "taxi_v3_for_sapp"' ' event_end $map:map1 $mode:game1 'lua_unload "taxi_v3_for_sapp"' ' Many thanks