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A resource for Halo Custom Edition and MCC modding, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time! - EST. 2012


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About bigblue

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  1. So I could run this command to use only on a specific game like ctf.. like this ? event_start $mode:speed_ctf 's * 2' So how do I work roun d this ey
  2. Yes I know this.. but I want to run a game where every player's speed is doubled up ? Is that a vaild command ie s * [speed] ??
  3. I know that it's possible to use: s [playerid] [speed] ..but this is only on individual players - plus the speed decreases back to normal after a short period of time. Is it possible to increase every player's speed in a set game (with no decrease back to normal speed)? Eg. all players move twice as fast than normal in a game of ctf. Possibly set up through the event's system.. if so, how ?
  4. I have ping_kick set in the sapp init file - this works ok and helps a lot in reducing lag on the server, but unfortunately some regular players with slightly higher pings are being kicked. I wondered is there any way that I can allow certain players to join my server whose ping is above the ping kick level ? Maybe by way of events somehow.. or would it need a script to accomplish this ? Cheers
  5. Thx.. I know about admin levels.. so just to confirm, the level in sj_level corresponds to the admin level ? As I said in my previous post, bans are cleared once the server is restarted - they're not being written to the banlist file for some reason. So I use ipban instead, which works ok.
  6. I'm with Elite Servers and have this in my event file also. One question on this though, there's not much info in the sapp documentation about the levels - which level would be used for admin only ? I don't want everyone to have access to sightjacker. Talking of Eliteservers - I still can't get my banlist file to work - ipbanlist works fine. If someone is banned then it isn't written to the banlist file ie. b [playerid]. It's strange, I've never been able to get this working.. tried everything. The ban works when it's implemented, but as soon as the server is restarted the ban is cleared.
  7. Thx Note that I don't necessarily want the taxi on the same game on another map - so to add in a gametype just for a given map, would the following be correct ? event_start $map:map1 $mode:game1 'lua_load "taxi_v3_for_sapp"' ' event_end $map:map1 $mode:game1 'lua_unload "taxi_v3_for_sapp"' ' Many thanks
  8. Many thanks for this Can I just add in additional weapons on the same line, or do I need to make separate events to do this ? For example: event_spawn 'wdel $n 5;w8 3;spawn weap "weapons\shotgun\shotgun" ;spawn weap "weapons\pistol\pistol" $n;wadd $n" Apologies if that's not correct, I'm not too sure how to do this the right way.. also, the '5' (wdel $n 5) in the script - what does that indicate ? One more thing, is it possible to stop a spawn protected player meleeing during the protection period ? (it's not too important, but just wondered if it was possible). Many thanks again.. appreciate the help
  9. I'm looking for a script that can prevent a respawned player having the ability to shoot and kill, throw frags, melee etc during their respawn period, which has been set with spawn_protection enabled. At the moment with spawn_protaction enabled for 3s, a respawned player can't be killed during that 3s duration, but they themselves can still shoot and kill etc.. which makes it all pointless and onesided. Any help appreciated ! Thx
  10. Brilliant.. thank you 1. Could I ask how to only load this script on certain maps - eg. how to add to the events file rather than loading it through the sapp init which would affect all maps/games ? Say I only want the script loaded on 'map1' and 'map2' - something like: event_start $map:map1 map2 'lua_load "taxi_v3_for_sapp" ' No idea if that's the correct way to do it though ? Could I also add in a gametype for a certain map ? 2. Is there any way to disable the crouch use - and just use the 'taxi' text command ? So annoying trying to actually crouch and then ending up in a hog.. Any help appreciated. Thx
  11. Looking for a Taxi script for CE.. I know that there was one, but can't find it anywhere ?
  12. The banned.txt file should be located in the gametypes folder - if it's not then it can't be found using the sapp command: 'bans' nor the halo command: 'sv_banlist' I tried using: ub <indexid> to unban and it seems to be a valid command (double checked with 'usage ub' and it appears to be the case)- even though this command isn't listed anywhere in any sapp documentation. As 'b', 'ub' and 'bans' are sapp commands I'm wondering if they use the stock halo banned.txt file - or is the ban info stored somewhere else ? I still have no idea why aliases aren't being recorded in the alias.txt file (located in the sapp folder) - even though I have collect_aliases enabled ? Testing last night - had an admin ban me using the sapp command 'b <playerid> and then checking the banlist to see if I was showing on there. - Using the sapp command 'bans' showed an empty list - using the halo sv_banlist command showed me on the list. - Checked the banned.txt file on the server and it was empty.. even though sv_banlist showed me on there ? Tried unbanning me with the sapp command 'ub <indexid>' but was still banned and unable to join the server. Tried unbanning with 'sv_unban <indexid>' and it worked. Also, if the server is restarted, then the ban is removed. Main questions now are: 1. What are the benefits of using the sapp ban commands as opposed to the standard Halo ban commands ? 2. Should I use the sapp ban commands - or the Halo ban commands ? It seems that some sapp commands work and some don't. 3. Why are bans not being written to the banned file ? But for now, I've re-installed the server as it's clearly not working right - and will setup and retest again - more updates on progress later.
  13. Thx, I've added a banned.txt file. Any bans handed out appear to work ok. I tested aliases by changing my name a few times and joining the server, and afterwards checking with alias showed all those names ok. But.. on checking the banned and alias files on the server, they were both still empty ? When I restarted the server, the ban was removed and all the aliases also. So it seems that for some reason bans and aliases are not being recorded - and last only for the server's session time until it's restarted. Note that I have 'collect_aliases' enabled in the sapp init. I think I may have to re-install the server again, something's definitely not right.
  14. Ok.. found the aliases file - but the file is empty with no entries - even though if I check aliases ingame, it shows them ?? Checked for the banlist file with sv_banlist_file - it showed it located in the gametypes folder - but checking on the server it's not visible ?? Did a test.. did a ban using 'b <playerid>' - then entered 'bans' to get the id to unban with 'sv_unban' but it said 'ban file not found' - even though the ban was recorded ? Checked again with sv_banlist_file - it said it was in the gametypes folder - checked and it's not there ? I've run out of ideas now.. any help appreciated.
  15. Just a quick question. Looking through my server structure (Elite Game Servers) - I can't see the banlist or alias text files, just the server log is there. Where are they stored ? Players have been successfully banned and I have 'collect_aliases' enabled in the sapp init file and able to do alias checks ok, but I still can't find where those files are ? Anyone any ideas ?