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About bigblue
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Thankyou ! I'll give this a try tested and works great one other thing - it's probaby not possible, but asking anyway just in case it is - although some weapons are now disabled and unable to be picked up, is it possible using an event to prevent them spawning on the map? thx again for your help.
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bigblue liked a post in a topic: events - weapon spawns
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Enclusion liked a post in a topic: events - weapon spawns
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how to remove or disable certain weapons from a game/map? eg. create a new game and select classic weapons, then remove/disable pistol and sniper (or other weapons) using events any help appreciated - many thx
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bigblue started following events - weapon spawns
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Adding this to the event's file works ok for level 4 admins only. event_start 'sj_level 4'
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Enclusion liked a post in a topic: Trying to use SAPP events to ban a player by name using IP when he enters...
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Takka liked a post in a topic: Trying to use SAPP events to ban a player by name using IP when he enters...
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Use ipban or iprangeban From SAPP documentation: Enable in sapp config file: full_ipban [enabled] (Enabling this will block all traffic from banned IPs instead of only server queries and join challenges. This may reduce performance with longer ban lists) Use either: ipban <player_expr> [time] [reason] (Temporarily ban a player by IP. If ban time is 0 or no ban time is given, then the ban is indefinite) iprangeban <name> <IP range> [reason] [time] (Ban an IP by range using CIDR IP addressing (X.X.X.X/YY). If no time is given, then the ban is indefinite. This may not immediately remove players from the server unless full_ipban is enabled)
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Great - thanks for all the help and advice
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Thankyou Where can I get hold of invader-build and sapien ? I won't be moving anything about - it's only to edit ammo, camo spawns etc One other thing - once edited and saved etc.. would the map auto download to replace the original for those who already have it - or would I need to rename the map? Thanks again
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bigblue started following Editing custom maps
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Is it possible to edit CE custom maps, similar to using Eschaton on PC maps ? eg. edit / remove / add camo, ammo spawn points etc ? I was thinking if it could easily be done using HEK maybe ?
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bigblue started following Custom kill messages
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Trying to add a custom message for when a player dies. As an example I want a message something like "player1 was totally trashed by player2" Do I use $kill or $die - and what would be the format for coding that using $killed and $killer variables? After reading the sapp guide, I've tried the below but it's not working right - anyone any ideas? event_die $killer=-1 'say $n "$killed you got totally trashed by $killer" '
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So I could run this command to use only on a specific game like ctf.. like this ? event_start $mode:speed_ctf 's * 2' So how do I work roun d this ey
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Yes I know this.. but I want to run a game where every player's speed is doubled up ? Is that a vaild command ie s * [speed] ??
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bigblue started following Player Speed
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I know that it's possible to use: s [playerid] [speed] ..but this is only on individual players - plus the speed decreases back to normal after a short period of time. Is it possible to increase every player's speed in a set game (with no decrease back to normal speed)? Eg. all players move twice as fast than normal in a game of ctf. Possibly set up through the event's system.. if so, how ?
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bigblue changed their profile photo
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I have ping_kick set in the sapp init file - this works ok and helps a lot in reducing lag on the server, but unfortunately some regular players with slightly higher pings are being kicked. I wondered is there any way that I can allow certain players to join my server whose ping is above the ping kick level ? Maybe by way of events somehow.. or would it need a script to accomplish this ? Cheers
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bigblue started following Auto Kick Ping
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Thx.. I know about admin levels.. so just to confirm, the level in sj_level corresponds to the admin level ? As I said in my previous post, bans are cleared once the server is restarted - they're not being written to the banlist file for some reason. So I use ipban instead, which works ok.
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bigblue started following Comprehensive SAPP Documentation (Rev. 2.5 - SAPP 10.1)
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I'm with Elite Servers and have this in my event file also. One question on this though, there's not much info in the sapp documentation about the levels - which level would be used for admin only ? I don't want everyone to have access to sightjacker. Talking of Eliteservers - I still can't get my banlist file to work - ipbanlist works fine. If someone is banned then it isn't written to the banlist file ie. b [playerid]. It's strange, I've never been able to get this working.. tried everything. The ban works when it's implemented, but as soon as the server is restarted the ban is cleared.
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Thx Note that I don't necessarily want the taxi on the same game on another map - so to add in a gametype just for a given map, would the following be correct ? event_start $map:map1 $mode:game1 'lua_load "taxi_v3_for_sapp"' ' event_end $map:map1 $mode:game1 'lua_unload "taxi_v3_for_sapp"' ' Many thanks