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Vic Firth

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About Vic Firth

Extra Information

  • Gender
  • Location
    Los Angeles
  • Occupation
    Film/TV/Video Game Composer

Contact Methods

  • Discord

Computer Details

  • Name
    2010 Mac Pro
  • Central Processor
    3.46 Ghz 12 Core Intel Xeon
  • Graphics
    2 ATI Radeon HD 5770 Cards
  • Memory
    96 GB 1333 MHz DDR3 ECC
  • Sound Card
    2 Digidesign 192's
  • Storage
  • Display
    4 Displays
  • Keyboard
    Apple Wired Keyboard
  • Mouse
    Apple Magic Mouse
  • Operating System
    Mac OS Sierra 10.12.6

Recent Profile Visitors

136 profile views
  1. Hello, I am a TV, Film and Video Game Composer, but I started hosting a couple of Halo MD servers for fun. Glad to be here!
  2. Also @Takka933 Thank you for you killer mod Phoenix 3! I really enjoy hosting it on my server!
  3. Hi Everyone, I hope you all having a great day. Just thought I would reach out one more time, is there anyone that can help me. I have been spending hours trying to figure out how to spawn items correctly and I don't know what I am doing wrong. Every time I do it, they disappear after a short while. How can I spawn them where they stay spawned continually? I have been pouring through the SAPP Manuals, both the old one and the new one, looking through these forums, and I just cant seem to get it. I have tried so many variations in my events and I have crashed my server many times trying to figure out the right way. I keep on having players of my server ask for certain item spawns like health packs, ammo, and weapon drops, and I am at a loss. Is there anyone that can help me?
  4. @bigblueYeah its totally fine to add the game mode as well, and you did the event command correctly.
  5. @bigblue No need to apologize! I am new at this too! We all have to start somewhere right? It's totally tricky to get the hang of it, so I understand. But yeah you would want to do it all in one line. Something like this event_spawn 'wdel $n 5;w8 3;nades $n 0 1;nades $n 2 2;spawn weap "weapons\shotgun\shotgun" $n;wadd $n;spawn weap "weapons\sniper rifle\sniper rifle" $n;wadd $n;spawn weap "weapons\pistol\pistol" $n;wadd $n' Basically you can see it as directions and SAPP will do the directions in the order you give them. wdel = weapon delete $n = player number 5 = all weapons So wdel $n 5 means delete all the weapons from the player. So the spawned player won't be able to melee because they have no weapons. If you haven't already, check out the SAPP manual, it has some of these terms listed.
  6. Thank you so much @Takka933 I found a few formal release links, but they appear to be all dead. I didn't know it was a particular script so I will be reaching out to @aLTis
  7. This is an awesome script, and I am so glad to have it on my servers. I was wondering would it be possible to add the functionality of muting specific words for specific player names or ip addresss only? So for example in addition to having your set of words that get muted globally for all players, you can also have specific words that get muted just for some players.
  8. You are close, you would have to do it like this. event_start $map:map1 'lua_load "taxi_v3_for_sapp"' event_end $map:map1 'lua_unload "taxi_v3_for_sapp"' event_start $map:map2 'lua_load "taxi_v3_for_sapp"' event_end $map:map2 'lua_unload "taxi_v3_for_sapp"' Do this for each map you want the lua script on.
  9. You can actually do this with events. event_spawn 'wdel $n 5;w8 3;spawn weap "weapon path here" $n;wadd $n" Then just add more weapon/nade spawns for whatever you want to give the player.
  10. Up until recently on the Halo MD servers, there was a server host who was able to customize which items spawned inside the various weapons lockers. For example on his bigass, players we able to pick up mines from all the weapons lockers. He also had health pack spawns on top of the vents, and various ammo spawns across the map. His server is gone, and a lot of the players of my server are asking for these items to be spawned. I really want to make this happen for them, but I have no clue how he did it. Can anyone help me?
  11. That does help! Thank you so much for getting back to me. I believe that makes sense. So basically some things you can switch out and change, like weapons, ect., but other things like the HUD you cannot? All of the weapons of bigass final had the ability to have night vision added when I was working in Eschaton so I thought they would have that info in their map file, but my guess is that based on what you said, Eschaton added new information, so the clients would not have this new night vision information in their map file Is that correct?
  12. @giraffe Firstly, my apologies on the confusing post. What was happening was that when a player would stand in front of the truck and blow it up, the destroyed truck would appear, but also a brand new truck would appear right on top of it. This brand new truck would usually shoot forward towards the direction of the player. That is what I mean't by "pops out", because it looked as if the new truck was popping out form the original truck. I realize I should have been more clear. Moreover, I want to say thank you for getting back to me and taking the time to help me out. In point number 2 you mentioned how the scorpion needs to be destroy-able. I did not realize that's how it worked, I thought I was supposed to put the tag path of the regular vehicles. When I figured that out, I changed the truck path to the destroyed truck, and it totally fixed everything, now the truck and tank explodes like normal. Finally, I have adjusted the settings as seen in this new version of the script, and was wondering if you had any recommendations for settings for the bigass final map? Currently on my server players have 100%health, but they don't have shields. Thank you again! VF vitality_settings_bigass.lua
  13. Hey guys, just a quick update I learned I can customize it with events! I know I post a lot of beginner questions but I appreciate you guys having me here!
  14. @giraffe This script is awesome! Thank you so much! So I am using this on bigass final and I have it set up so I can change the strength of multiple vehicles, and it works perfectly for the falcon. However, whenever a player destory's a tank or truck at its spawn location, another truck or tank pops out right on top of it. Any ideas of how to fix it? vitality_settings_bigass.lua
  15. I think this is a great script and I am trying to get it to work on Bigass Final on a Halo MD/PC Server. With Warthogs it works perfectly. With the mongoose, it shows only one persons name and it shows it in both slots. For the Spade and Falcon, it does not show anything. Can anyone help me make this script work for all the vehicles of bigass final? show_rider_names_v2.lua