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A resource for Halo 1 modding and tech, with unique means of rewarding individual content creation and support. Have a wander to see why we're worth the time! EST. 2012

Vic Firth

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  • Content count

    86
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About Vic Firth

Extra Information

  • Gender
    Male
  • Location
    Los Angeles
  • Occupation
    Film/TV/Video Game Composer

Contact Methods

  • Discord
    http://discord.me/aurora_halo

Computer Details

  • Name
    2010 Mac Pro
  • Central Processor
    3.46 Ghz 12 Core Intel Xeon
  • Graphics
    2 ATI Radeon HD 5770 Cards
  • Memory
    96 GB 1333 MHz DDR3 ECC
  • Sound Card
    2 Digidesign 192's
  • Storage
    14TB - Mutlple SSD's and HDD's
  • Display
    3 Samsung Displays & 1 TV
  • Keyboard
    Apple Wired Keyboard
  • Mouse
    Apple Magic Mouse
  • Operating System
    Mac OS Sierra 10.12.6

Recent Profile Visitors

484 profile views
  1. @aLTis Thank you so much! This worked perfectly and now I know for next time! I would have never guessed its in the collision geometry, but this makes sense.
  2. I am using some of the SOI Vehicles in a Geomar Mod. As of right now when they get enough damage they blow up, and then re spawn in the blown up state, or don't re-spawn at all. Is there a way to fix this where they will either A: Continue to explode but re-spawn in their original usable state. or B: Not explode anymore and re-spawn in their original state just like regular multiplayer vehicles.
  3. YES!!! I use Refinery and its awesome! Agree!
  4. @Tucker933 OMG its how I want it now! You are a life saver! Thank you so much!
  5. @Tucker933 Oh Ok, I think I understand what you mean now. Is this the correct location?
  6. Thank you so much @Tucker933 I am sorry I am not seeing a rotation value. This is where I am looking, am I looking in the wrong place?
  7. I really like the CMT Sniper used in Bigass, but I don't like how when your zoomed in an take a shot, the reticle jumps up. I want to make it feel just like the stock sniper rifle, which doesn't move it's reticle after you fire it. Can any one tell me what setting in Eschaton can I change to make this happen so the CMT sniper reticle wont move anymore.
  8. You can extract and then import them using Moses Editing Kit.
  9. @giraffe This is great! Thank you so much!
  10. Hello, I was wondering if someone could create a script for me that would restart a map cycle when the server is empty? Something like: when the server is empty for X minutes, then use either the sv_map_reset, sv_mapcycle_begin, or mapcycle_begin command to reset the map. If someone could donate their time to write this for me it would mean a lot, I know you are all great script writers on this forum and your time is valuable. Thank you, VF
  11. Thank you so much @Kavawuvi and @Tucker933 for such a fast response and for helping me understand how the max_idle command works. I will make a post in the script request section.
  12. I know you are all super busy people, but if anyone could spare just a little bit of time to help me with this, I would be forever grateful. When my Halo PC Server is empty for 1 min. I want the server to reset the map. I am using the SAPP mapcycle, and that is working fine. I have tried putting the max_idle command into both the sapp init and the server init and then I wait a min, and the games never reset. What am I doing wrong? Can anyone help me please?
  13. Is it possible to write a global mute script that won't allow players to chat, but will still allow them to type in things like custom commands? UPDATE: No Worries, I actually found someone else to help me make this.
  14. Hey It's all good, I found someone and we got a pretty awesome script now!
  15. My apologies @bigblue I misunderstood your question. But yes the 5 in the sj_level command refers to admin level. I am only familiar with using the ipban command, and thats been working fine for me as well.