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Chimera Scripting: get_object() of projectiles?

I'm looking for a way to get the object id of newly created projectiles that could be passed to get_object() within a chimera script for both FV and CE, specifically grenades, but if it's possible for any projectile that would be a bonus.


I saw the below line in an offsets list, but trying to access this on game tick, the dword value is always 0 before a player throws any grenades and always 0xFFFFFFFF after any grenade has been thrown.

unit_thrown_grenade_obj_id = readident(m_unit + 0x294) -- Confirmed. 0xFFFFFFFF when grenade leaves hand

Does the chimera scripting api have something similar to sapp's EVENT_OBJECT_SPAWN?  Or is there another way to do this sort of thing?  Any help would be appreciated.

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