Cliffhanger (TBC) - A custom map for Halo CE

11 posts in this topic
On 26/06/2022 at 6:24 AM, Galap said:

It can be as simple as just building the map with CE tools, or using invader and setting the map type to custom edition.

So I'm trying to port over the map to CE, but whenever I try to do so Invader says that it can't find .model tags for the scenery. When I check the folders the scenery tags are in, I can only see .gbxmodel tags. Does CE use different file types to MCC?

EDIT: Nevermind, bludgeoned 'em.

EDIT EDIT: Ok, so I got the map to compile, but it turns out MCC uses a great deal of transparent_shader_generic, so when I launch the map in Custom Edition hardly anything renders in. Guessing I'll just have to remake the map in the old HEK?

Edited by PrecutODST26220

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