What happened to OC? - CLOSED Carnage?!
ADMN-0001

[WORK-IN-PROGRESS] - [SYST]

Nice to see some familiar ones here from elsewhere long ago. Glad to see some still kept at it! I've been keeping at it too in a way, but I hopped onto the Unreal scene as soon as the UDK for UE3 started. When that began I started formulating my own game instead of just modding/mapping.

 

Some of you may recognize this one. I was working on it lately and thought I'd share it here a bit. I still have all of my old maps (as well as some I didn't even get around to releasing, those of which will be included in this and will have a home in it, in some form or another.) It's all subject to change, I just let things develop as I go.

 

I don't have a website, a Steam page, or anything like that yet, but that will happen when it's time. There'll be other distribution platforms available though. The most I can say for certain is that it'll run on Windows 7 and I'd like to also at least have a Linux version working as well. When all of that happens I'd like to share it here.

 

One could say it's sort of an open-world "rouge-like" FPS-RPG. I'm not sure how to explain it, but it'll speak for itself. I don't want to spoil anything. It will have some familiar game-mechanics/game-types/modes though. I plan on just continually adding things.

 

It's still going to take some time, but I thought it'd be nice to have a thread to post some updates in once in awhile. This is actually the first time showing this to anyone. I'm all ears if there's things you guys want to see, or if you have any critique/suggestions; That's why I thought about making a thread. Haven't had anything like that in awhile, and I just miss this whole community. So yeah things are going good and just letting you all know I'm still into the 3D/game-development sort of thing. I've learned a lot since then though when I was just messing around doing level-design/environment art with the HEK, I'm basically a one-man-studio now; I do a bit of everything (programming, character-design, animation, music/audio, etc.).

 

I know a lot of this still may look a little bland in areas and there's a lot of floating pieces in the unfinished areas; I'm still working on it, just in the process of rethinking some of the forms and trying some new things. I plan on adding a lot more detail, just trying to settle on some layout/design adjustments. The images of the night setting are because there's a day-night cycle.

 

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Takka and Sunstriker7 like this

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Tiddy-bits:

Thanks for sharing this!

 

Have you considered working with UE5? I don't know about UE3, but UE4 content works seamlessly with the new engine. I just mention UE5 because it has an amazing new library of assets, which could be helpful for a one-man operation.

ADMN-0001 likes this

Oddly, this is familiar to you... as if from an old dream.  

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20 hours ago, Takka said:

Thanks for sharing this!

 

Have you considered working with UE5? I don't know about UE3, but UE4 content works seamlessly with the new engine. I just mention UE5 because it has an amazing new library of assets, which could be helpful for a one-man operation.

 

Not a problem! Yeah, UE5 I'll move on to eventually. Sometimes it's good to wait awhile until there's a good stable release out. For now, with the first released version I'm probably just keeping to 4.26 which still has some nice features such as a good hair rendering system with LODs, volumetric clouds, and the new water system. I'm doing a continual "episodic"-like release, sort of like by "version", but I'll be calling them "INDX", such as: "[INDX]-[0001]", "[INDX]-[0004]", etc. and up to 4 of them I have planned out so far.

Takka likes this

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