Posted January 12, 2022 (edited) A custom vehicle spawner that works on any game mode. This was designed to fix a problem with vehicles that are created using spawn_object() or execute_command("spawn ... ") on race game types - they do not respawn at the origin x,y,z. NOTE: If you're using this on any RACE game type, you must set the game type flag "VEHICLE RESPAWN TIME" to NEVER. Made in response to this post. ~edit: Updated with a bug fix (vehicle respawn timer wasn't being reset when someone enters it). Vehicle Spawner.lua Edited January 27, 2022 by Chalwk Adio, Enclusion, Takka and 1 other like this - I invite you to join my Halo Discord Server. - Add me on discord: Chalwk#9284 - HSP Repo Wiki (new) Share this post Link to post Share on other sites
Posted January 14, 2022 (edited) Update: Vehicle spawns are now configured on a per-map, per game mode basis. For example: ["bloodgulch"] = { ["example_game_mode"] = { -- replace with your own game mode name -- Example vehicle: (right of blue base): { "vehi", "vehicles\\warthog\\mp_warthog", 47.15, -79.28, 0.12, 0, 30, 1 }, -- -- repeat the structure to add more vehicle entries. -- }, -- -- repeat the structure to add more game modes. -- }, Edited January 14, 2022 by Chalwk Enclusion and Takka like this - I invite you to join my Halo Discord Server. - Add me on discord: Chalwk#9284 - HSP Repo Wiki (new) Share this post Link to post Share on other sites