Posted January 2, 2022 (edited) Dynamic Scoring will automatically change the score limit depending on the number of players currently online. Supports custom game mode overrides. If your game mode is not configured in the score_limits table, the server will use the pre-configured game type table instead. Dynamic Scoring.lua Edited January 10, 2022 by Chalwk tarikja, Enclusion, Vaporeon and 2 others like this - I invite you to join my Halo Discord Server. - Add me on discord: Chalwk#9284 - HSP Repo Wiki (new) Share this post Link to post Share on other sites
Posted January 2, 2022 That's really handy. Enclusion and Chalwk like this Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted January 2, 2022 Wow, this is something I'd never thought of but now that it exists I can't wait to start using it on my server(s)! Chalwk likes this Share this post Link to post Share on other sites
Posted January 2, 2022 Updated with a small bug fix for CTF. Enclusion and Takka like this - I invite you to join my Halo Discord Server. - Add me on discord: Chalwk#9284 - HSP Repo Wiki (new) Share this post Link to post Share on other sites
Posted January 3, 2022 I tried to pull something like this off many years ago when I ran a server, but it used SAPP Event commands change the score limit. It wasn't perfect because if the player count dropped below my limits, the game would end as the score limit had been reached. Is this something you've taken into account with your script? Enclusion, tarikja and Vaporeon like this Share this post Link to post Share on other sites
Posted January 3, 2022 (edited) 20 hours ago, Sceny said: I tried to pull something like this off many years ago when I ran a server, but it used SAPP Event commands change the score limit. It wasn't perfect because if the player count dropped below my limits, the game would end as the score limit had been reached. Is this something you've taken into account with your script? Oh, yeah that's a thing that exists with my script too. It might be a desirable effect for some people? Will look into it. EDIT: Updated with another bug fix - important update. Not related to the above. (incorrect score table being used - fixed). Edited January 4, 2022 by Chalwk Enclusion likes this - I invite you to join my Halo Discord Server. - Add me on discord: Chalwk#9284 - HSP Repo Wiki (new) Share this post Link to post Share on other sites
Posted January 4, 2022 (edited) Updated with another bug fix. I registered an event to a function called OnEnd() but named the callback function OnGameEnd(). Because of this mistake, when a player quits while the Post Game Carnage Report is showing, the score limit will be modified according to the limits, which is not supposed to happen. This has been fixed. Edited January 4, 2022 by Chalwk Enclusion and Takka like this - I invite you to join my Halo Discord Server. - Add me on discord: Chalwk#9284 - HSP Repo Wiki (new) Share this post Link to post Share on other sites
Posted January 6, 2022 (edited) Now supports custom game mode overrides. If your game mode is not configured in the score_limits table, the server will use the pre-configured game type table instead. ~ EDIT: Updated again with a bug fix for CTF score table. Edited January 7, 2022 by Chalwk Enclusion, Takka and Vaporeon like this - I invite you to join my Halo Discord Server. - Add me on discord: Chalwk#9284 - HSP Repo Wiki (new) Share this post Link to post Share on other sites
Posted January 10, 2022 On 4/01/2022 at 8:27 AM, Chalwk said: Oh, yeah that's a thing that exists with my script too. It might be a desirable effect for some people? I think it would be better to prevent the score going below the current highest score +1 (or more for koth etc.). I think having the game end with a loss because someone quit would feel kind of cheap. Kavawuvi, Takka, Enclusion and 1 other like this Share this post Link to post Share on other sites
Posted January 11, 2022 10 hours ago, Vaporeon said: I think it would be better to prevent the score going below the current highest score +1 (or more for koth etc.). I think having the game end with a loss because someone quit would feel kind of cheap. I suppose alternatively, like with my Arcade CTF script, you could make it so the maximum score only goes up but not down. If the current score limit ends up being way too high because most of the players left at the beginning of the game, players can use the skip command to go to the next game. Also note that by only going up, I mean that if you hit 12/16 players, the score will never change for that game until you hit a greater threshold. So if the player count ever changes to 1-12 players but not any higher, the score limit will stay the same for the remainder of the game unless the player count goes above 12 players. Sceny likes this Share this post Link to post Share on other sites