Posted November 13, 2021 How can i make a "Weapon" into an "Item Collection" so that I may use it as a pickup weapon (item collection) in game? Share this post Link to post Share on other sites
Posted November 13, 2021 Item Collection just needs to reference the Weapon tag, from my knowledge. Then you probably use Sapien to place it in the scenario. You should be able to reverse engineer it from an existing one if there's more detail to it though. I just know HPC tools, so couldn't personally walk you through it. Down Under likes this Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted November 13, 2021 I think I figured it out: Open Guerilla. Select New. Choose item_collection. Set weight to 100. Under the list bellow select weapon. Press the "..." Add the weapon tag you want. Save it. Now open Sapien. Go to Game Data, Netgame Eguipment. Select one of the excisting permutations. Press the "..." and replae whatever weapon is there with the item collection you created before. Save. Compile the map. You are done. Takka, Slatchey and Sceny like this Share this post Link to post Share on other sites
Posted November 14, 2021 (edited) 1 hour ago, Down Under said: I think I figured it out: Open Guerilla. Select New. Choose item_collection. Set weight to 100. Under the list bellow select weapon. Press the "..." Add the weapon tag you want. Save it. Alternatively you could've cloned an existing item_collection file and just rename and edited it. ETA: didn't see the second part of Tucker's response. Same stuff though Edited November 14, 2021 by Sceny Kavawuvi, Down Under and Takka like this Share this post Link to post Share on other sites