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Legend996

Campaign levels turned into multiplayer maps series

Introduction
You might have noticed that for some time now, some maps have been emerging here and there (since early 2019 approximately), that are parts of single player levels turned into multiplayer maps.
But they are not just any maps with a bunch of weapons thrown in them, they are maps that stick out compared to other SP-MP maps, with special dedication and a lot of thought put into them, to feel like or almost like a regular multiplayer map. 
You likely have guessed it correctly by now, they are maps from my campaign levels turned into multiplayer maps series.
For the longest time, I never really bothered to promote, further explain or showcase them. All the time until not-so long ago I even decided to stay anonymous for reasons I won't disclose, hence why some of the earlier maps might not be named. 
So I think now would be the appropriate time and place (I hope) to finally present, talk about and explain them in one well-rounded post at this wonderful and cozy place out of all places, full of the most dedicated of Halo fans, modders, programmers and other passionate and ambitious individuals.

Goals
When taking a piece of a single player level and turning it into a multiplayer map, I don't just take it and mindlessly throw a bunch of trash in it and call it a map like most other conversions.
I have a few goals in mind, and a lot of thought and meditation usually goes in order to make the best possible product, that meets a few standards and expectations (just like any other maps but maybe not as much as mappers that have an additional objective of creating their own BSP). Some of these goals are important and some of them are just for my own satisfaction, but they all probably have the same weight in making the maps stand out a little bit more. Here are some of those goals:

Classic layout: Make use of already existing assets and tags only, such as weapons, vehicles, bipeds, scenery, textures and bitmaps (though sometimes there might be exceptions). This is so the map feels natural and as close to the vanilla game as possible, but with the capability of playing against multiple people just like in a regular server/matchmaking game.

Support for all gamemodes: When only possible, all gamemodes are supported on the maps, though this might not always be the case. Some levels/parts/BSPs are problematic with specific gamemodes so not all gamemodes are supported on all maps, or they aren't yet supported.

General balance: An essential aspect, especially for team games, to make a map enjoyable and fun. With a lot of meditation, thought and testing, the best possible balance is attempted to be created in each map for all gamemodes, team and free for all alike.

Make use of the whole map area: Of course these are not professional creations like the official multiplayer maps, but likewise, here the whole area of the map (or most of it) is used or transformed in the best ways possible into gameplay area.

Unique ambient and scenery: To spice things up a little, unique ambient and scenery elements are added to each map that make it feel more original and immersive.

Easter eggs and clues: Some of them are connected to campaign, some are not. Some are connected to some other different things... Open to interpretation.

A place in the timeline: The map feels like it is placed somewhere in the Halo timeline and is happening during or before/after some point in the campaign. Maybe even in timelines that reach other Halo games, who knows... This is hinted by the date on each map, and connected to previous two points/goals.

Maps
Here are my maps so far, and some hints about upcoming ones as well.
These maps get updated and come out in versions, but they all aim to eventually have a final release some day, so I will link the topic to each specific map, which will also get updated when the map gets updated.
This list below will also get updated.

Condemned
condemned.png
Current version: 3.1
Main topic: NYA


Critical
critical.png
Current version: 2.0
Main topic: NYA


Extraneous
extraneous.png
Current version: 3.0
Main topic: 
https://opencarnage.net/index.php?/topic/8214-extraneous-v30/

Infinite
infinite.png

Current version: 3.0
Main topic: 
https://opencarnage.net/index.php?/topic/8440-infinite/

Perdition
perdition.png
Current version: 2.0
Main topic: NYA


Released (future name change planned)
released.png
Current version: 2.0
Main topic: 
https://opencarnage.net/index.php?/topic/8291-released-v20/

Spatial
spatial.png
Current version: 3.0
Main topic: https://opencarnage.net/index.php?/topic/8334-spatial/


Undisclosed
undisclosed.png
Current version: 2.0
Main topic: 
https://opencarnage.net/index.php?/topic/8414-undisclosed/

One upcoming map from the level Assault on the Control Room
Current version: TBA
Main topic: TBA


Additionally a map co-created with author Pro Shooter, whose promotion I account to:

Eluded (previously known as just Cartographer)
eluded.png

Current version: 3.4
Main topic: 
https://opencarnage.net/index.php?/topic/8208-eluded-v34/


Without much else to add, I hope you enjoy my maps. Also needless to say, any feedback, suggestions and/or reports are more than welcome.
Have a good day!

 

Edited by Legend996
tarikja, swamp, Takka and 1 other like this

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Tiddy-bits:

Highly respectable project. I'm excited to see the rest!


Oddly, this is familiar to you... as if from an old dream.  

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