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Preservation

11 posts in this topic
11 hours ago, Vaporeon said:

 

Is there any reason to automate it though? MCC can load custom edition maps as-is so if the goal is only to rebuild it without changing anything to make use of the new engine fixes then why not just use the original map file?

As fas as the question, I would not worry about permission too much as many CE maps are mods of other custom maps anyway including some very popular ones, often made without asking. To me it would be hypocritical to take issue with someone editing you stuff (as long as credit is properly given) when the content itself is an edit of Bungie's game. The only exception to this would be if the map used 100% original tags but I have yet to see one of those.

That is a good point; however, kava brought up the point of refactoring the shaders, and I'm trying to implement something that scrubs scripts for forbidden scripts Functions

So to some extent we can expand the map to use new features


Specifications:

S3dpak - format - Imeta/ipak - format - Fmeta - format

Programs:

H2a-inflate - SuP

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