Posted June 26, 2021 (edited) With the latest MCC update and the release of the updated HEK, I am happy to announce the early release of these two map packs. NHE (Neutral Host Edition) and the more recent PE (Patch Edition) are popular in the Xbox competitive community, and it is my pleasure to bring the latest versions of the maps to MCC in an easily-distributable format. NOTE: These map packs are not intended to be an "official" or comprehensive NHE or PE release for MCC in the traditional sense. They do not include the features from the Xbox mods (notably the training mode, neutral host mode and talking timer). These are essentially "vanilla MCC" releases of the maps from those mods, built with the new tagset that was released with the updated HEK. In other words: there are no "base tagset" or gameplay modifications in these maps - they are clean (except for Pat Race, see the list of PE changes below for more information). Other features, such as the competitive sound removal mod and no-spread mod, are redundant since they were added to MCC (use the new Hardcore settings toggle in the gametype editor in-game). This release does include, however, previously-unreleased recent revisions of some maps. I have also released these map packs on Nexus Mods and future updates will be posted there first. Here's my Nexus Mods page: https://www.nexusmods.com/users/47716?tab=user+files New Update (13 October 2021): support for the new Classic HUD (relased with MCC Season 8) has been added! There is also a ~25% reduction in filesize across the map files. Other minor fixes include the removal of a sound reference in a smoke emitter scenery used in Outbound & Decidia, as well as some small corrections to item spawn times in Atlas (frag grenades, plasma pistol, sniper & shotgun). New Update (30 June 2021): custom map preview/thumbnail images have now been added! NHE map pack: For more information about the original NHE mod, refer to this site: https://halo1nhe.com/#features NOTE: Due to the limitation in MCC that requires vanilla map files to be replaced in order to run custom maps, the following maps are not included with this release: Double Take, Xbox Blood Gulch, Xbox Sidewinder, Xbox Rat Race, Xbox Wizard, Xbox Blood Gulch, Xbox Boarding Action, Xbox Sidewinder, Xbox Longest & Xbox Chiron TL34. It is only a matter of time before someone releases a "comprehensive" Xbox map pack that includes the entire original lineup. The intention with this map pack is to port the most-played NHE maps to MCC. Patch Edition map pack: Patch Edition is a brand new competitive mod aimed at "refreshing" the tournament map lineup, including some minor gameplay balance and level tweaks. Here is the full list of changes included in the PE maps: Spoiler PE Chill Out: Added glass to Pink Hall window PE Hang 'Em High: Added strip lighting to Top Blue Opened Office windows ever so slightly, allowing trick jumps Added glass to Office windows PE Prisoner: Replaced OS-1 assault rifle with shotgun Added pistol to Mid-Elbow PE Damnation ("Clonky"): Filled in space behind Big Ladder Tilted opposing ledge for easier camo retrieval Removed PR Ramp player spawn Added ramp between Shotty and Bottom Green Added frag nades to Bottom Green PE Dreadnought (Derelict): Brightened ambience Added distinct lighting Moved camo farther from wall Changed rocket spawn rate to two minutes Replaced Bottom Blue assault rifle with plasma rifle PE Downrush: Changed each portal's direction to one-way (bottom to top) Removed three randoms by nudging Top Snipe & Camo Port player spawns Nudged health pack to top of ladder Inset walls at Red and Sniper Added drop-down behind Camo port Added glass to Sniper window PE Better Creek (Battle Creek): Added ramp to each sniper perch Added glass to all windows Added shotgun to Red Cubby Balanced Mid player spawns Swapped plasma and frag grenade spawns Replaced Blue assault rifle with plasma pistol Removed clutter PE Pat Race (Rat Race): Added rockets above Shields with reduced ammo and six-minute timer Added sniper above Dance Floor with reduced ammo and two-minute timer Reduced OS and Dance Floor player spawns by four each Added two energy shields to Dance Floor hallway Added shade turret to Dance Floor Added gold lighting to each power-up spawn Added lighting to Red Doubled energy shield strength Added deflection to sniper projectiles Download links: I have decided to leverage MCC Mod Manager to ease distribution and align map replacements for players wishing to run custom lobbies. More information about MCC Mod Manager can be found here: https://github.com/executionByFork/MCC_Mod_Manager#readme It is highly recommended that you use MCC Mod Manager to install the "modpack" version of the map packs. Otherwise you will need to manually replace the map files every time you need to run the maps, and manually restore your backed up files when you want to play with anticheat ON. All downloads below include a modified careerdb.xml file which renames the map names in the map selection screen to reflect the actual map, eliminating the need for a "cheat sheet" of which map is which. Read the included readme's for more information and installing instructions, as well as the full list of the map replacements used. NHE map pack v1.1 ("modpack" MCC Mod Manager download): https://mega.nz/file/rk1FjarS#OmoSVSROiyv9WuHg_zLgu_zp9GIByXJ9il7-gwVVJVQ PE map pack v1.1 ("modpack" MCC Mod Manager download): https://mega.nz/file/Kw9HAapZ#b-7LYM-jxHP8AZ6t4j44CqTKBaTxPvLufnipbuB6xq8 If you are comfortable handling the map replacements on your own, use the below download links. Note that the files have already been renamed in the interest of standardizing the map replacements used (the maps in the above "modpacks" downloads have their original names, if that's what you're into): NHE map pack v1.1 (manual install): https://mega.nz/file/78kxWAZa#uP6MbjvGKQRQ0PlN0eNKlKs2eeEiIzMHp7ke6OOwL50 PE map pack v1.1 (manual install): https://mega.nz/file/2p1QACAb#dMWUeqc7zVLIOnCwE0TKatiULas5hZ7rB1bP0j25JC0 NOTE: If you wish to mix some of the PE maps in to the NHE lineup, I suggest first installing the NHE pack, and then overwriting with the desired PE maps. The packaged maps were renamed with this in mind. For example: if you wish to play a NHE mapcycle, except you want PE Dreadnought instead of Xbox Derelict, simply start by installing the NHE map pack, then copy in carousel.map from the PE map pack (and overwrite). In other words, any map with both a "NHE" and "PE" variant take the same slot in the map selection menu. Credits: MCC map ports produced by: stunt_man Tester: hirsute Original NHE team: Creator/Lead Developer: dds Lead Programmer/Developer: insidi0us Developer/Lead Tester: Devilman Consultant/Contributor: stunt man Wizard: Mintograde Creator of Arsenic: CLuis Liaison Officer/Tester: Mudbone Legal Counsel: McDick HBIC: Meg Tester: NtG-Fr33 Consultant/Environment Artist: DSalimander Environment Artist: il Duce Primo Tester: Cujjer Patch Edition team: Creator/Producer: Patch Lead Developer: hirsute NOTE: For specific map credits, please refer to the readme included in the map packs Edited October 15, 2021 by stunt_man tarikja, Pfhunkie, Takka and 6 others like this Share this post Link to post Share on other sites
Posted June 26, 2021 I thought Hirsute was trolling me when he showed me some of the BSP modifications that are in the PE pack. Pfhunkie, stunt_man and Enclusion like this Share this post Link to post Share on other sites
Posted June 27, 2021 Not gonna lie, the first time I saw the new ramp in Damnation, I thought the same. Enclusion and Pfhunkie like this Share this post Link to post Share on other sites
Posted July 1, 2021 A new update to both packs has been released to include custom map preview images on the map selection screen: The downloads links and the Nexus Mods page have been updated with the latest release Pfhunkie, Takka and tarikja like this Share this post Link to post Share on other sites
Posted October 14, 2021 (edited) With the release of MCC Season 8 and the new classic HUD, I've updated both NHE & PE packs. All maps are now compatible with both the classic & remastered HUD, and also benefit from a ~25% reduction in overall file size due to read-only use of the shared maps during the building process. In the NHE pack only, other minor fixes include the removal of a sound reference in a smoke emitter scenery used in Outbound & Decidia, as well as some small corrections to item spawn times in Atlas (frag grenades, plasma pistol, sniper & shotgun). The mirror download links in the OP will be updated tomorrow. EDIT: mirror download links in the OP have been updated! The update can currently be downloaded from Nexus Mods: https://www.nexusmods.com/users/47716?tab=user+files Edited October 15, 2021 by stunt_man tarikja, Sunstriker7, Split and 1 other like this Share this post Link to post Share on other sites