Posted May 30, 2021 (edited) Part of the campaign levels turned into multiplayer maps series. Author: Legend996 Map: Spatial Current version: 3.0 Supported gametypes: All Supported players: 1 to 16 Current version release date: May 30th, 2021 Initial release date: April 7th, 2019 Last edited date: October 15th, 2021 Description Spatial takes place in the mysterious not so natural cave featured in the level Halo, shortly after the very first encounters between the crash-landed and scattered survivors of the UNSC Pillar of Autumn and the Covenant on the ring surface. Gameplay The map supports all game modes, both team and free for all, but it's recommended to play on modes such as Capture the Flag, King of the Hill and Slayer. The map consists of two main structures, which constitute the red and blue bases, a third and higher overlooking structure in the middle and a deep abyss that separates them. The gameplay is divided between the forementioned structures and means of getting between them, with there being many different routes and paths players can take to get from side to side, the main and fastest one being the active light bridge, where most of the action and violent encounters will take place, including vehicular combat. Other routes include the more sneaky bottom of the dark and heavy-fogged abyss, which provides a safer but much longer travel, or the top of the overlooking structure, which provides a good sniping spot, but is vulnerable to other snipers on the map. Teleporters are placed for convenience to make getting between places easier. All teleporters are represented as teleporter bases for aesthetic purposes. Below are the approximate map blueprints showing the bases and routes, suggesting the strategies and dynamics that can be applied: Showcase Changes Changes from previous version (2.0): • Added support for all gametypes • Added and changed some weapon placement and player spawn points in favor of all gametypes and general balance • Added some clues and easter eggs Planned changes for next version: • Fix and improve the clunky death barrier scripts at the exits on each side of the tunnel • Fix and improve some spawn points and game mode related flags and issues • Change some teleporter layouts Download https://www.mediafire.com/file/bkczrdxr7b0p62d/Spatial_v3%2C0.zip/file Edited October 15, 2021 by Legend996 PopeTX28, DSalimander, AntiMomentum and 4 others like this Share this post Link to post Share on other sites
Posted May 30, 2021 Uploaded to HAC2 repo, per Storm Takka and Legend996 like this msalerno1965 in steam [email protected] - email Share this post Link to post Share on other sites
Posted May 31, 2021 It was pretty fun. I'd say move the sniper near the teleporter exit or maybe before the entrance. The opposite team could just camp people from getting the sniper. It was fun trolling people with the turret. Especially knocking warthogs off the bridge. Good job making the turret useful and fun. Legend996 and DSalimander like this Share this post Link to post Share on other sites
Posted May 31, 2021 For something so simple, you put enough care and thought into it to make it worthwhile. Nice. Is there a thread or something that has the entire list of the maps in this series? Legend996 likes this Share this post Link to post Share on other sites
Posted June 1, 2021 Legend996 and PopeTX28 like this https://youtube.com/StormUndBlackbird Share this post Link to post Share on other sites
Posted June 3, 2021 On 5/31/2021 at 8:21 AM, DSalimander said: For something so simple, you put enough care and thought into it to make it worthwhile. Nice. Is there a thread or something that has the entire list of the maps in this series? Thanks. And no there is not any official list or thread or something with my maps, but I plan on releasing something along those lines soon, though i'm not sure if it will be here on this forum. Share this post Link to post Share on other sites