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s3anyboy

CEA Custom Subtitles

If you wish your custom/modified Halo CE/PC campaign map to be able to use localized subtitles in MCC: 
 

  • All .sound tags you want to have subtitles needs to be in the "sound\dialog\" tag folder (or its subfolders) [#invader-refactor can be helpful for moving sound tags from existing maps]
  • Only audio played via script (sound_impulse_start) or AI_Conversations system are eligible for subtitles.

 

  • Subtitles themselves are referenced in the initial_textures.s3dpak, located in "[MCC]\halo1\prebuild\paks
    • Each sound tag is referenced individually by its path in the tags folder ex: sound\\dialog\\x50\\sgt01
    • The subtitles are separated from the tag reference by some spacing (Tab 3x), and the subtitle text itself is contained within quotation marks. 
    • If you wish to have "quotes" appear in the subtitles, the will need a \ before them. Some other special characters may also need this.
      "Watch your mouth, Son! This \"stuff\" is your history. It should remind you grunts what we're fighting to protect!"

       

 

  • Using SuP you can extract/import the "strings_english" (or "strings_your language") file, and you can edit it with any text editing program (I advise Notepad++).

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SuP:


Invader:  

 

Edited by s3anyboy
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