Posted March 1, 2021 This is part two in an ongoing series explaining how to mod halo cea. See part one here: In this tutorial we will go over our modding tools and learn how to use them by making a small mod. commands: invader-bludgeon --all -T invalid-indices -T invalid-enums -T out-of-range invader-refactor -M no-move -c model gbxmodel invader-strip --all invader-build -g mcc-retail -c -n levels/test/bloodgulch/bloodgulch links: Reclaimers Library: https://c20.reclaimers.net/ tutorial competition: https://opencarnage.net/index.php?/topic/8261-oc-tutorial-contest/ Kavawuvi, Takka and DSalimander like this Specifications: S3dpak - format - Imeta/ipak - format - Fmeta - format Programs: H2a-inflate - SuP Share this post Link to post Share on other sites
Posted March 1, 2021 (edited) Keeping the tradition going of starting with a Bloodgulch mod. Classic. An interesting first choice for a mod but possibly misleading since that weapon will only spawn once. To add weapons to multiplayer you have to add the weapon to the globals weapon list, put the weapon into an item collection, and then place the item collection into the scenario as a netgame equipment. I think... it's been a while. Might have been better to just show how to mod the existing pistol? And I feel like people are underestimating the importance of explaining how to disable anticheat and why. Otherwise, good job showing this process in a more approachable way. Edited March 1, 2021 by DSalimander typo Zatarita likes this Share this post Link to post Share on other sites
Posted March 1, 2021 (edited) 8 minutes ago, DSalimander said: Keeping the tradition going of starting with a Bloodgulch mod. Classic. An interesting first choice for a mod but possibly misleading since that weapon will only spawn once. To add weapons to multiplayer you have to add the weapon to the globals weapon list, put the weapon into an item collection, and then place the item collection into the scenario as a netgame equipment. I think... it's been a while. Might have been better to just how how to mod the existing pistol? And I feel like people are underestimating the importance of explaining how to disable anticheat and why. Otherwise, good job showing this process in a more approachable way. The goal was more so to explain a brief over view in how to use the tools, and the roles tags make. Kinda like a dip your toes in the water kind of thing, use a little bit of everything. I just didn't want to overwhelm a beginner. I do plan on creating more in depth tutorials when I get into things like creating your own weapon. Then we'd have to discuss all the parts that make up a weapon, and how the weapon gets referenced in the level. I do appreciate the feedback though c: And I don't understand what you mean about anti-cheat? It asks every time when you try to start the game. Edited March 1, 2021 by Zatarita Specifications: S3dpak - format - Imeta/ipak - format - Fmeta - format Programs: H2a-inflate - SuP Share this post Link to post Share on other sites
Posted March 1, 2021 15 minutes ago, Zatarita said: And I don't understand what you mean about anti-cheat? It asks every time when you try to start the game. I don't get anything asking me anything. The game just boots straight into the main menu after a couple splash screens. Maybe because I'm on Windows 7 or installed the game more recently? Share this post Link to post Share on other sites
Posted March 1, 2021 Just now, DSalimander said: I don't get anything asking me anything. The game just boots straight into the main menu after a couple splash screens. Maybe because I'm on Windows 7 or installed the game more recently? Which version are you using? Are you on steam? Are you launching from the library, or from the short cut? Specifications: S3dpak - format - Imeta/ipak - format - Fmeta - format Programs: H2a-inflate - SuP Share this post Link to post Share on other sites
Posted March 1, 2021 Oh very interesting. I have been launching it from desktop shortcut. I just tried launching it from library and I got the prompt you must be talking about. Zatarita likes this Share this post Link to post Share on other sites
Posted March 1, 2021 54 minutes ago, DSalimander said: Oh very interesting. I have been launching it from desktop shortcut. I just tried launching it from library and I got the prompt you must be talking about. That's a good point, I didn't realize it didn't ask I'll mention that in the next tutorial I record Specifications: S3dpak - format - Imeta/ipak - format - Fmeta - format Programs: H2a-inflate - SuP Share this post Link to post Share on other sites