Posted February 9, 2021 Skedar is, more or less, my first CE map. I say "more or less" because it actually originates from Perfect Dark, a classic fps by Rare from the N64. Medium sized, close quarters map. Supports all gametypes, but works best with KOTH and FFA modes. This was always the map you would see by default in the map list of Perfect Dark's multiplayer. I ported the map and revamped it with high quality textures I made in photoshop, along with very subtle alterations to make the map more friendly to Halo CE's gameplay. I spent more time learning the modding tools than actually working on the map, but in the end, I got to put a map from one of the games of my childhood, in Halo All the people who helped me with this map have been credited in... the secret room. Map download: Skedar.zip More info on the Readme_Gonza.txt -GonzaTDL Fubih, Enclusion, Takka and 10 others like this Share this post Link to post Share on other sites
Posted February 9, 2021 Amazing work! RXK1NG and Gonza7200 like this Share this post Link to post Share on other sites
Posted February 9, 2021 That looks awesome! Thanks so much for sharing. Gonza7200, Enclusion and RXK1NG like this Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted February 10, 2021 @PerfectDark Gonza7200, Takka and Enclusion like this Share this post Link to post Share on other sites
Posted February 10, 2021 This is so sick dude, amazing work. Nice to see some Perfect Dark in Halo CE Gonza7200 and Enclusion like this Share this post Link to post Share on other sites
Posted February 10, 2021 Great job with this! Gonza7200 and Enclusion like this Share this post Link to post Share on other sites
Posted February 13, 2021 I can't remember the last time I signed in here, but had to to compliment you on this. This is fantastic and you did a superb job. If you're ever interested in porting a perfrect dark campaign map to CE, I'd totally be down to help. Super cool stuff, you should be proud. Enclusion, Gonza7200, Takka and 1 other like this Share this post Link to post Share on other sites
Posted February 14, 2021 apparently there are 2 bugs and one of them is due to fp_legs Gonza7200 likes this Share this post Link to post Share on other sites
Posted February 14, 2021 3 hours ago, miriem said: apparently there are 2 bugs and one of them is due to fp_legs *pic* That's actually a normal bug with anything that uses RTR on the floors, you can see it in the stock game in the control room too. Few people use RTR floors however, so it's a pretty common complaint when people notice them for the first time. Gonza7200, Takka, ST34MF0X and 1 other like this Share this post Link to post Share on other sites
Posted February 14, 2021 27 minutes ago, Masterz1337 said: That's actually a normal bug with anything that uses RTR on the floors, you can see it in the stock game in the control room too. Few people use RTR floors however, so it's a pretty common complaint when people notice them for the first time. thanks for the info, I just reported it because it seemed weird to me. I thought someone might be able to fix the duplication of the biped that fp_legs.lua does. Share this post Link to post Share on other sites