Posted January 23, 2021 (edited) Part of the campaign levels turned into multiplayer maps series. Author: Legend996 Map: Extraneous Version: 3.0 Supported gametypes: All Description Extraneous takes place in the loading and storage section aboard the Truth and Reconciliation ship featured in the level The Truth and Reconciliation, en route to what supposedly is new mysterious location. Or is it? Gameplay The map supports all game modes, both team and free for all, but is best played on modes such as Slayer, King of the Hill and Oddball. The symmetries of this map are complicated yet interesting, making this map both symmetrical and asymetrical. It consists of two bases that connect to each other through two different routes, the main muster corridor and the regular infantry corridors. The main muster corridor route is straightforward and leads directly into the enemy base, which allows for big scaled and coordinated attacks, this is where most of the major fighting will be going on. The other more sneaky and complex route consists of the smaller infantry corridors, which can be used to infiltrate the enemy base. Small unpredicted and violent encounters are likely to occur here. Red base has a more "offense" nature, it's easy to defend but also easy to escape from successfully once infiltrated, with the advantage of having three escape routes compared to only two in blue base. Blue base has a more "defense" nature, it's more open and has more space and angles to defend from attackers, including the overlapping platform on 1st floor, which is the middle point between both bases when taking the infantry corridors route. This is balanced by the fact that the base has only two escape routes, making it harder to escape from successfully. Below are the approximate map blueprints showing the bases and routes, suggesting the strategies and dynamics that can be applied: Download: https://www.mediafire.com/file/cbus8btkd6091hv/Extraneous_v3%2C0.zip/file Edited May 30, 2021 by Legend996 Takka, AntiMomentum, tarikja and 2 others like this Share this post Link to post Share on other sites
Posted January 25, 2021 I'd highly advise putting the flags in the center of their respective rooms as opposed to all the way in the back. It was obscenely hard if near impossible to gets flags out of their base rooms because if you could even get to them you were still going to have to deal with the entire enemy team respawning to stop you due to travel time. Unless you have your entire team pulling a coordinated push or the team leaves their flag unguarded its really just about impossible to get the flag. Also, what's the intended story going on with the Ma37 & marine helmet outside the level boundary in the area where the campaign normally proceeds? Legend996 likes this || My YouTube Channel || Gamebanana || Steam Community Profile || Share this post Link to post Share on other sites
Posted February 25, 2021 Takka and AntiMomentum like this https://youtube.com/StormUndBlackbird Share this post Link to post Share on other sites
Posted April 23, 2021 Original Download is dead, New Upload Thanks to @(SBB) Storm for having it on hand Extraneous_v3,0.7z Have an apple! Share this post Link to post Share on other sites
Posted April 25, 2021 On 4/23/2021 at 11:59 AM, Java said: Original Download is dead, New Upload Thanks to @(SBB) Storm for having it on hand Extraneous_v3,0.7z Thanks! Added to OP. Looks like @Legend996 had just deleted the attachment. Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted May 12, 2021 (edited) Sorry for the inconvenience everyone, I most likely deleted a Discord server or channel that contained the download. Updated to a permanent Mediafire link now. Edited May 12, 2021 by Legend996 Takka likes this Share this post Link to post Share on other sites