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Kavawuvi

Update: New map format being worked on. Thoughts?

Tiddy-bits:

I totally agree with all of this! Especially when it comes to the extended tag space limit thing. We've been developing an entire Forge mode for Halo CE by using scenery objects, and with hundreds of objects in-game, we're running out of tag space (23MiB). That's preventing us from porting new objects (since we also have some plans of having a "season-like" system to provide fresh and new content/assets to this project by using an updating system we've been developing to avoid the necessity of uploading new map builds everytime. So any expansion to the stock 23MiB limit will be REALLY useful for us.

Here's a pic btw:

0screenshot00.png

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Nice! We'll patch our custom tool to give this a try. Our tagset currently is using 21.92MiB of tag space, so I'll just fill the rest with duplicated objects. I'll come back here to give a report :)

Edited by MrChromed
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Here's a question...  and I am not sure if this will make sense...

 

If the tag space was to be increased fromm 23MB to 64MB, would that not put extra demands on the computer system's resources?  I mean, it would mmake sense if it did...

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1 hour ago, Thomas said:

If the tag space was to be increased fromm 23MB to 64MB, would that not put extra demands on the computer system's resources?

 

At the end of the day Halo is still a 32 bit program and is limited by that to a maximum allocation of 4 gigabytes of RAM. Halo also will not load any map file larger than 200-something megabytes, and while I'm sure that can be extended you'll still be limited by the 4GB cap. So basically, unless you have a potato or live in Latin America, the impact will be negligible.

Edited by Sunstriker7
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Kavawuvi: one of these days these glutes are gonna squawk all over you

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4 hours ago, Thomas said:

Here's a question...  and I am not sure if this will make sense...

 

If the tag space was to be increased fromm 23MB to 64MB, would that not put extra demands on the computer system's resources?  I mean, it would mmake sense if it did...

 

As @Sunstriker7 stated, modern PCs won't care. 64 - 23 = 41, thus Chimera will increase memory usage by a fixed 41 MiB. Extra RAM usage does NOT directly impact frame rate unless your system is starved of RAM. Most gaming PCs have at least 8 GiB of RAM, with the latest gaming PCs typically having 16 GiB of RAM or more.

 

Not everyone is on a modern PC, so let's look at an old PC. Halo's system requirements are listed here: https://www.systemrequirementslab.com/cyri/requirements/halo-combat-evolved/10234

 

Halo recommends 512 MiB of RAM. We're talking about a PC from 2003, so 512 MiB was what was mid-ranged (perhaps slightly higher) back then. Pretty much every desktop PC sold within the past 10 years has had well over 512 MiB of RAM. 2-4 GiB was pretty common in 2008 with Core 2 Duo CPUs which seem to be pretty commonplace with Latin American players.

 

But let's assume, for a moment, you were on a mid-ranged gaming PC from 2003 and you had 512 MiB of RAM. Would 41 MiB be a lot? 41 MiB / 512 MiB = around 8%. So, that means that if you're on a PC that is so old that you have only half a gig of RAM, an additional 8% of your total RAM will be used. I really don't think this is going to be noticeable if you're just running Halo and maybe a few things in the background and, again, your PC just so happens to be THAT old.

 

Of course, if you're running a dedicated server, it's a slightly different discussion. If you're trying to host Halo on a box with only 512 MiB of RAM, then if the game normally takes up 100 MiB but now has to take up 141 MiB, the number of games you can run simultaneously is reduced from around 4 to now around 3.

 

It's unlikely this will be a big deal for most people, but if you're the type of person that thinks it's a good idea to host about 200 Sniper Gulch servers, you're going to be needing another 8.6 GiB.

 

All-in-all, 41 MiB is a small price to pay for a more than doubling of the tag space.

 

That said, we were considering 48 MiB tag space instead of 64 MiB. This would mean only an extra 25 MiB instead of 41 MiB which might matter if you're trying to run against Halo Combat Evolved's absolute minimum requirement of 128 MiB of RAM. However, those systems probably shouldn't be used for playing even stock Halo.

 

...or games in general.

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In that case, then it is a good job that my dedi has 72GB of RAM ;)...

And that my current PC has 32GB and my new one, being built later this month will have 64GB... ;)

Edited by Thomas

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