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Kavawuvi

WIP: Fun Joiner Friendly Blood Gulch Mods

14 posts in this topic

I'm working on a collection of joiner-friendly mods, particularly with Blood Gulch featuring added teleporters, bases, and more. And it's all joiner-friendly (aka "CSS"), so you do not need the mod to see the changes - only the original map (Blood Gulch).

 

Due to the nature of this, I'm mostly restricted to log mods. However, I'm surprised nobody has ever thought of this before. Pretty much every "joiner friendly" server I see is just a map with some vehicles and healthpack teleporters sprinkled in. Not really any new content to see unless you count spelled your clan name in active camouflages, I guess?

 

"Classic Cliff"

UPhJJOH.jpg

 

Description: This is reminiscent of the classic Cliff Mod from Halo Trial and is sort of a demonstration of the actual functionality of the mod. There's a center base suspended in the area with powerups and heavy weapons for players to teleport to, so players will be mostly drawn to this area. There are also some platforms on cliffs that players can access directly from the main bases.

Recommended gametype: Team Slayer

Download: classic-cliff-bloodgulch.map.zip

 

NOTE: As stated, these will work if you join without the mod. Do NOT put these in your maps folder unless you intend to host them. Your game will probably crash if you try joining a server with it even if it's a server with your mod.

Tucker933 and Sunstriker7 like this

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Tiddy-bits:

Posted (edited)

I've been saying it since 2007: log mods are the pinnacle of halo modding.

Edited by Sunstriker7
Pfhunkie and Kavawuvi like this

Kavawuvi: one of these days these glutes are gonna squawk all over you

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3 hours ago, Krazychic said:

It has been thought of before - I've played a few BG maps of the likes.

Are you sure? All of the log mods I've seen aren't joiner-friendly (the logs are invisible and cause you to warp if you don't have the mod), and nobody seems to host joiner-friendly log mods for whatever reason.

 

What I'm presenting is basically a custom map that you don't have to download. Yes, it's a little crude for a "custom map" but I'd argue it goes a bit further than the dozens of servers that use the same Blood Gulch map with healthpack teleporters. And if someone thought of this before, I'm fairly certain I'd have seen it hosted by someone by now, and I'm also certain someone would be hosting something like it right now. Or, at the very least, they wouldn't be using healthpacks on Blood Gulch for teleporters but actual teleporter shields.

Tucker933 likes this

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I've made log mods in the past and played them with friends. The scenery most certainly does not sync.

 

If I could make a suggestion, Boarding Action was one that I experimented with that held a lot of potential for this kind of thing. There's only like 2 scenery objects, but those barrel things worked pretty good.

Tucker933 and Kavawuvi like this

Kavawuvi: one of these days these glutes are gonna squawk all over you

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Taking all the spawn points on Boarding Action to the top of the ship and having a bunch of banshees there was the best joiner friendly mod ever. Space battles ftw


4VWJfoZ.gif

"You fix my mistakes is what you do." - Tucker
"You're useless." - Tucker 2 minutes later

"You're sort of cool in some ways." - Kavawuvi

 

"Fuck off." - Mint Blitz

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I like the simple things like what I refer to as Nuclear 'Nades.

Just ramp up the destructive power on plasma grenades to a stupid level then get someplace high on the map and have at it.

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On 7/11/2020 at 10:06 PM, Kavawuvi said:

Are you sure? All of the log mods I've seen aren't joiner-friendly (the logs are invisible and cause you to warp if you don't have the mod), and nobody seems to host joiner-friendly log mods for whatever reason.

..............

 

 And if someone thought of this before, I'm fairly certain I'd have seen it hosted by someone by now, and I'm also certain someone would be hosting something like it right now. Or, at the very least, they wouldn't be using healthpacks on Blood Gulch for teleporters but actual teleporter shields.

 

I stand corrected but only because someone I played with on the map I refer said they think it needed to be added to our map folder.  I honestly don't recall having to do that and my response was based on the fact I went through my entire map folders looking for it to either confirm or deny my reply and there's no trace of it.
This was early on before NeX released his 'Revolution' series, my memory is faded.

Sunstriker7 likes this

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I've uploaded the Classic Cliff mod.

 

In actuality, it serves as a sort of demo of the functionality of this mod, but it might be a fun meme mod to host in a game night or something. Feel free to host it on your servers if you wish.


To reiterate, you do NOT need the mod to use it, nor should you be putting it in your maps folder unless you're hosting.

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