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Kavawuvi

Chimera Controller Config Bounties (Raffle Tickets!)

I've just recently added controller button text support to Chimera as of this topic: 

 

As such, we have some example configurations for people to choose from. You can see all available configurations at https://github.com/Kavawuvi/chimera/tree/master/controller_config

 

However, we only have a limited number of controller configurations available. That is, we only have the following:

 

Windows

Linux

  • Xbox (original)
  • Xbox 360
  • Xbox One

 

If you own a controller that has not been submitted yet and you're eligible for tickets, then you can earn four (4) tickets by submitting a list of each button/axis and what they physically map to (e.g. "Button #1 corresponds to the A button, Axis #1 - corresponds to the left stick being pushed up, etc."). This will only take you a few minutes, so it's easy tickets.

 

If an unlisted controller uses the config of another controller (e.g. controller X works exactly as an Xbox 360 controller), you can earn one (1) ticket by simply saying that it is. This will only take you a few seconds, and one ticket is enough for a chance to win the monthly raffle.

 

Make sure to note your operating system and what software you're using to get your controller working! Some controllers require custom drivers, and that can impact button mapping. For example, the built-in Windows driver for the Xbox One controller registers the left and right triggers as one axis, where the Linux drivers address them as two separate axis.

Tucker933 and ST34MF0X like this

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Tiddy-bits:

; Applies to: DualShock 4 controllers on Windows 10 (default Microsoft drivers)

axis_1_n=Right Stick Up
axis_1_p=Right Stick Down
axis_2_n=Right Stick Left
axis_2_p=Right Stick Right

axis_3_n=Left Stick Up
axis_3_p=Left Stick Down
axis_4_n=Left Stick Left
axis_4_p=Left Stick Right

button_1=Square
button_2=Cross
button_3=Circle
button_4=Triangle
button_5=L1
button_6=R1
button_7=L2
button_8=R2
button_9=Share
button_10=Options
button_11=L3
button_12=R3
button_13=PS
button_14=Touch Pad

pov_1_w=D-Pad Left
pov_1_e=D-Pad Right
pov_1_n=D-Pad Up
pov_1_s=D-Pad Down

 

ST34MF0X and Kavawuvi like this

dynamic.png

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Config is available

 

But utilizing DualShock 4 Controllers + DS4Window = XBox 360 Controllers

 


Have an apple! apple.pngskull.png

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Added @giraffe's config. Thanks a lot!

 

2 hours ago, Java said:

Config is available

 

But utilizing DualShock 4 Controllers + DS4Window = XBox 360 Controllers

I've also found that Steam Controller + Steam = Xbox 360. Obviously most games that support controllers support Xbox 360 controllers, so it makes sense that a lot of them go to this.

ST34MF0X likes this

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Summary: Razer Serval can be treated identical to an Xbox 360 controller after Razer Synapse 2.0 is installed.

 

Razer Serval (Optimized for Android OS)

Xbox-styled with two extra buttons for Android usage.

* Requires Razer Synapse 2.0 for triggers to work correctly on Windows else Z-axis will bind to R-Stick horizontal axis and Z-rotation will bind to R-Stick vertical axis.

After drivers are configured, there are three axes, ten buttons, and an 8-direction POV hat according to Windows' game controller joy.cpl applet.

Listed as an Xbox 360 controller in Device Manager.
The Android buttons are remapped as extra Back and Start buttons. The power/Guide button is no longer mapped. There are 10 buttons

However, LT and RT are now mapped to the Z-axis. R-Stick is now mapped to X-axis (Horizontal) and Y-axis (vertical). Button IDs are changed to match a standard Xbox 360 controller's IDs.

 

Should I try getting my Xbox 360 Kinect working on Windows again? That would be a really stupid and pointless endeavor especially seeing as it wouldn't translate well to the button press strings.

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15 hours ago, VoidsShadow said:

Summary: Razer Serval can be treated identical to an Xbox 360 controller after Razer Synapse 2.0 is installed.

 

Razer Serval (Optimized for Android OS)

Xbox-styled with two extra buttons for Android usage.

 

* Requires Razer Synapse 2.0 for triggers to work correctly on Windows else Z-axis will bind to R-Stick horizontal axis and Z-rotation will bind to R-Stick vertical axis.

After drivers are configured, there are three axes, ten buttons, and an 8-direction POV hat according to Windows' game controller joy.cpl applet.

Listed as an Xbox 360 controller in Device Manager.
The Android buttons are remapped as extra Back and Start buttons. The power/Guide button is no longer mapped. There are 10 buttons

However, LT and RT are now mapped to the Z-axis. R-Stick is now mapped to X-axis (Horizontal) and Y-axis (vertical). Button IDs are changed to match a standard Xbox 360 controller's IDs.

 

Should I try getting my Xbox 360 Kinect working on Windows again? That would be a really stupid and pointless endeavor especially seeing as it wouldn't translate well to the button press strings.

Added Razer Serval as a duplicate of Xbox 360, then.

 

And, uh... lol.

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