Posted May 23, 2020 These scripts contain the following features: Show FP animation permutations for maps (and specifically weapons) that support them (this is a known cool feature in OpenSauce). Enable first person sound reverberation for non-reverb sounds in weapons, by changing the class type on-the-fly. Of course, you need either Creative ALchemy or DSOAL to enable EAX effects. You'll need Chimera -572 or -581 to use these scripts (in fact, any Chimera with Lua script support should work just fine). Drag and drop the files into Documents\My Games\Halo CE\chimera\lua\global - DOWNLOAD (GITHUB REPOSITORY'S ZIP): https://github.com/Sledmine/Workarounds/archive/master.zip - GITHUB (CONSTANT UPDATES WILL BE AVAILABLE HERE): https://github.com/Sledmine/Workarounds VIDEO: Vuthakral, Java, Sunstriker7 and 3 others like this Share this post Link to post Share on other sites
Posted May 24, 2020 (edited) Might need this library of function as well... 1. Create a folder called "lua" inside your game folder (where haloce.exe is located) 2. Place attached file inside said folder The lua-blam.lua is pulled from Sleds GitHub ----------------------------------------------------------------------------------------------------------------------- Attachment: lua-blam.lua ------------------------------------------------------------------------------------------------------------------------ Edited May 24, 2020 by Java Derp & Editing MrChromed likes this Have an apple! Share this post Link to post Share on other sites
Posted May 24, 2020 5 hours ago, Java said: Might need this library of function as well... 1. Create a folder called lua inside your game folder (where haloce.exe is located) 2. Place attached file inside said folder The lua-blam.lua is pulled from Sleds GitHub ----------------------------------------------------------------------------------------------------------------------- Attachment: lua-blam.lua ------------------------------------------------------------------------------------------------------------------------ Thanks for pointing that out! I guess we'll need to take a look again into the code, since the point was to only use Chimera for these scripts and not lua-blam. Alright! Updates were applied and the scripts now don't need to use lua-blam in order to work (Chimera is enough). The OP contains the new scripts. Thanks to @.þsϵυdø.þrø×϶n for notify that problem. Java likes this Share this post Link to post Share on other sites