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EST. 14th of February, 2012

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Enclusion

Future of MCC PC: Playercounts

15 posts in this topic

Not gonna lie it's kinda already lost me. Reach and CE are cool but playing the same 4 games over and over got really old. Server browsers allow for a vastly larger amount of options rather than some curated playlist. Adding wait times to the monotony only fuels the boredom.

 

Besides, the only thing it would take to make mods blow up is a server browser. It's almost unconscionably stupid that they elected to not have one right from the start. Time will tell if they add one. I'm not holding my breath.

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Kavawuvi: one of these days these glutes are gonna squawk all over you

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Tiddy-bits:

5 hours ago, Kavawuvi said:

Eventually games die down in popularity, and as you know, matchmaking needs literally thousands of players or else players are going to be waiting longer and longer for games. So, yeah, I'd argue having a server browser is, for the long term, more important. Having matchmaking is fine, of course, when the game is still in its prime, and I'm sure there's a good amount of convenience in doing so.

 

343 Industries, unfortunately, decided to just use matchmaking, and this *will* exponentially kill their game as players leave in frustration.

My point is that arguing about either being objectively better than the other is absolutely pointless. There's no reason for both not to exist. If people in the community start arguing over which is better, the conversation starts becoming "Which should they choose to implement into the game?" In the end, developers will always choose matchmaking over a browser because it gives them more control. If the conversation is steered towards "Hey, both of these can and should live in harmony", it helps everyone.

 

I've noticed that gaming communities always want to argue which method is better than the other to death when, in reality, we rarely ever actually have to decide. Why not both? Nope. Always has to be one way or the highway.

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"You fix my mistakes is what you do." - Tucker
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I played MCC PC for a few hours just to see what it was about and what (if anything) they changed in the engine.  Found they had adjusted the BSP collision physics so moving outside of map geometry is basically no longer possible (the majority of the space outside of maps is solid space, at least on the few maps I tested on).  I get why they did it: people getting squished out of the map geometry and falling into the void is pretty immersion-breaking, but it was still a bit of a bummer for me because it kills a bunch of fun glitches you could do.

Ultimately, I decided MCC PC didn't really offer me anything over OG Halo.  Yeah, it has slightly shinier graphics, but other than that it's the same game minus a bunch of nice perks:

- Mods

- Devmode

- Server hosting

I appreciate the thought and work that goes into "porting" games to PC, but I feel like if they aren't adding anything new it's just not an economical decision.  I mean, I'm sure people are shilling out money because Halo is nostalgia and people like the idea of reliving that nostalgia, but I think buying it is a pretty bad choice for CE players at least.  It just doesn't make sense when we have Custom Edition which is quite simply a better option because of the community (and the tools that have been made).

If they would add theater to Halo CE then it would actually give me a reason to be interested, but as of now they are offering me literally nothing over the older editions of the game.

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On 5/4/2020 at 1:45 AM, Mator said:

I played MCC PC for a few hours just to see what it was about and what (if anything) they changed in the engine.  Found they had adjusted the BSP collision physics so moving outside of map geometry is basically no longer possible (the majority of the space outside of maps is solid space, at least on the few maps I tested on).  I get why they did it: people getting squished out of the map geometry and falling into the void is pretty immersion-breaking, but it was still a bit of a bummer for me because it kills a bunch of fun glitches you could do.

Yeah, I noticed that a while back. It angers me a bit because they claimed they weren't going to fix any of the glitches that were present in the previous games because they wanted to preserve the games as they were but just make them more comfortable to play. It really only seems like they did it with Halo: Combat Evolved as well.

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4VWJfoZ.gif

"You fix my mistakes is what you do." - Tucker
"You're useless." - Tucker 2 minutes later

"You're sort of cool in some ways." - Kavawuvi

 

"Fuck off." - Mint Blitz

 

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Posted (edited)

On 4/19/2020 at 5:04 AM, Pfhunkie said:

The entire collection is doomed without a server browser and modding support. If those aren't in by the time 343 is done with it, it won't last like CE has.

 

I'm with you 100% on this.  I pre-ordered Halo MCC on Steam and I've tried to play Multiplayer, but I just can't.  I'll just list everything I don't like about it:

  • I could care less for Unlocks/Ranks.  I just want to play.
  • Social/Competitive Games - I'll pass.  Matchmaking is the reason I never really got into Halo 2...if I remember correctly.
  • Custom Games is a joke.  I can only invite my friends and I have to start adding randoms just to be able to invite players?  No thanks.
  • No Server Browser, therefore no way for me to only play in servers with settings that I know I like (in my case, CTF with heavy weapons) is an instant turn-off for me.  I created a custom game for it, but what's the point if you can't find anyone to play with?  Not only that, I leave the server and the game is over, so others cannot enjoy it in my absence.  Sorry, this is pathetic.

I've heard that this is a newer general trend of game makers, that is, to no longer allow dedicated servers so Multiplayer players have to rely on playlists.  If this is true, I'm finding a new hobby, particularly after they manage to pull Halo: Combat Evolved from my cold dead hands.  The ONLY good places to play are in dedicated servers...unless of course the dedicated servers are run by corrupt individuals, but that's kind of rare, anyways.

Edited by CartmansPieHole

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