What happened to OC? - CLOSED Carnage?!
Kavawuvi

Chimera Questions & Suggestions

151 posts in this topic
7 minutes ago, Kavawuvi said:

As I said, I cannot reproduce the issue. I've been looking into seeing if I can ever since it was first reported, and I will continue to look into it, but if I can't reproduce it, I don't know how to fix it, as I don't know what  to fix.

 

Until then, I suggest uninstalling Chimera and waiting until I fix it (assuming I ever figure out how to reproduce it and then fix it). Sorry!

Well, It's not really much of a problem for me since I haven't experienced it in quite a while. It was on build -560 I believe.

 

Only reason I didn't report it then was because I couldn't reproduce it again.

Share this post


Link to post
Share on other sites

Tiddy-bits:

hello,

can you tell me how to enable this widescreen fix? (the proper scroreboard size and also proper names tag sized on players head)

cAMAMvE.png

 

i used chimera_widescreen_fix 1, but command didn't execute

Edited by no offence

 

 

Share this post


Link to post
Share on other sites
34 minutes ago, no offence said:

hello,

can you tell me how to enable this widescreen fix? (the proper scroreboard size and also proper names tag sized on players head)

 

i used chimera_widescreen_fix 1, but command didn't execute

 

That command is only available on the latest unstable build. I don't usually post unstable builds on the site, here, but they are available on the Chimera Discord.

Share this post


Link to post
Share on other sites

Is it possible to fix the problem of the effects and particles that disappear as on this video?
 

 

Share this post


Link to post
Share on other sites
27 minutes ago, Leo74800 said:

Is it possible to fix the problem of the effects and particles that disappear as on this video?
 

 

 

Yes. Play a map that isn't so inefficient with particles.

 

The reason this happens is because Bungie's tagset is very inefficient when it comes to particles and particle lifespans, and chain explosions make it even worse because they quickly flood the effect and particle limits. If you've ever played Phoenix 3, you'd see that @Tucker933 fixed many of Bungie's inefficiencies with particles while still managing to make even more use of them.

 

Rather than fixing the particle limit, the best course of action is to fix what is causing the particle limit to be hit. Being a tag data related issue, this is something that would be difficult to accomplish with Chimera. If I were to make a command that would go through all of the tag data and change it so the issue won't occur, then the final result will look weird for this map and even weirder for custom maps. Changing this data requires having an eye for this stuff, something that is partially subjective rather than purely objective like what an automatic mod would be.

 

I know that's not the answer you wanted, but from what I'm seeing, the computer running the game is also chugging when large amounts of these effects are happening. If I were to extend these limits, then it will lag a lot, and they would still hit these limits, causing the same artifacts to happen but now making the game unplayable rather than a little laggy.

Leo74800 and Takka like this

Share this post


Link to post
Share on other sites

Ive been having some performance issues with the latest alpha build,  only with the interpolation feature tho , with build 49 my rig handles level 9  perfectly but on the latest release i get random hitches like  skipping

 

am i the only one with this problem? :,v

Share this post


Link to post
Share on other sites

I think this is to do with the fact that the Alpha version does not interpolate the camera, and halo's original camera interpolation is bad.

Share this post


Link to post
Share on other sites
  • Recently Browsing   0 members

    No registered users viewing this page.