Posted March 7, 2020 Hey! I'm sure this is pretty basic, and probably already across the net; however, I figured I'd share it here as well. I was screwing around with some hex and looking around. The "maps/images" (.blf) are basically just jpgs with some header info. I believe the first 48 bytes are basically just a generic blam header, it's found across multiple file formats. then the next 20 bytes determine the map it corresponds to (unsure how) then the rest of the file is just a jpg. If you delete the first 68 bytes in a hex editor and save it as jpg most image viewers can open it. WaeV likes this Specifications: S3dpak - format - Imeta/ipak - format - Fmeta - format Programs: H2a-inflate - SuP Share this post Link to post Share on other sites
Posted March 8, 2020 Made a new section for MCC modding support. Moving topic. =] Zatarita likes this Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites