Zatarita

Reach map images format

Hey! I'm sure this is pretty basic, and probably already across the net; however, I figured I'd share it here as well.

I was screwing around with some hex and looking around.

The "maps/images" (.blf) are basically just jpgs with some header info.

I believe the first 48 bytes are basically just a generic blam header, it's found across multiple file formats. then the next 20 bytes determine the map it corresponds to (unsure how) then the rest of the file is just a jpg. If you delete the first 68 bytes in a hex editor and save it as jpg most image viewers can open it.

WaeV likes this

Specifications:

S3dpak - format - Imeta/ipak - format - Fmeta - format

Programs:

H2a-inflate - SuP

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Tiddy-bits:

Made a new section for MCC modding support. Moving topic. =]

Zatarita likes this

Oddly, this is familiar to you... as if from an old dream.  

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