Posted January 12, 2020 (edited) Ascetic is a small symmetrical map designed for 4-6 players. Best played on CTF and KOTH but other game types can be fun as well. The map was originally being made back in 2015 after I had a dream of a small map similar to Sandtrap. I didn't think the map worked well so I stopped working on it. In late 2019 I had an idea that might make the map more interesting: mirroring one side of the map and duplicating the middle building to make the map bigger. After messing around with that idea I got inspired to finish the map. Since the map is still fairly small it allowed me to put a lot of detail on it without hitting the engine limits which I'm used to and that gave me more freedom. I spent a lot of time working on visuals to see how good I can make things look and I hope it shows. The map still isn't perfect and there are some things I'd rather change (I wish I had done something better with the doors in the middle that serve no real purpose) but I don't want to spend any more time working on this since nobody is going to play this map anyway lol. There is a backpack weapons script that requires a Chimera build that supports scripting. There are 2 Open Sauce post-processing effects: ambient occlusion and volumetric lighting. Volumetric lighting also requires Chimera to work. There are a few well-hidden easter eggs in the map. You won't be able to find them using devcam so look for clues first. I challenge all of you to find all of the secrets! DOWNLOAD: Custom Edition: https://mega.nz/#!RP5ihQSb!tSAgsnYzlnB5gUVAMyIMOIFNxx5kJiGHwvb9V71l7vk MCC: https://mega.nz/file/ES4CWDjC#zLyk8EWsrP8EgrRn71ativB7MqU8nJD_iM1rTnZRvoY Author: aLTis Thanks to: StormUndBlackbird team and everyone else who tested the map Solink: Forge Island sky Halo CE Refined team: HUD Burney: some light textures ShikuTeshi: upscaled spartan textures MrChromed: upscaled armor cubemap CtrlAltDestroy / [ZMT] L33T: backpack weapons sbdJazz, Hunter,Iq and Marty McFly: post processing effects Some textures are from textures.com Some textures are from the map Seclusion Some assets are from Halo 3 and Halo Reach Screenshots: Edited August 18, 2021 by aLTis images were being weird Mirompl, Nickster5000, Sceny and 10 others like this Share this post Link to post Share on other sites
Posted January 12, 2020 Holy hell. I had to double-check this was actually a Halo 1 map lol aLTis likes this Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted January 12, 2020 Looks nice. Good job with this map Altis. aLTis likes this Share this post Link to post Share on other sites
Posted January 15, 2020 This is amazing! How long did it take you to make this? Specifications: S3dpak - format - Imeta/ipak - format - Fmeta - format Programs: H2a-inflate - SuP Share this post Link to post Share on other sites
Posted January 15, 2020 12 minutes ago, Zatarita said: This is amazing! How long did it take you to make this? Well, as i mentioned before, i started this map back in 2015 but didn't go far. It took me a little over a month to finish it when i came back to it. Zatarita likes this Share this post Link to post Share on other sites
Posted January 15, 2020 47 minutes ago, aLTis said: ...It took me a little over a month to finish it when i came back to it. Not bad c: keep up the awesome work! aLTis likes this Specifications: S3dpak - format - Imeta/ipak - format - Fmeta - format Programs: H2a-inflate - SuP Share this post Link to post Share on other sites
Posted August 18, 2021 MCC version added. Sunstriker7 and Sceny like this Share this post Link to post Share on other sites