Posted December 30, 2019 Here is my map Infint. It's a small 2v2 map, great for team-based gameplay. The readme has more info. But this is probably not going to be the final build. Lighting has significantly changed since the time the images were taken. Infint.zip hirsute, Takka, Pfhunkie and 7 others like this Share this post Link to post Share on other sites
Posted December 31, 2019 Gorgeous as usual! Look forward to playing this! PopeTX28 likes this Oddly, this is familiar to you... as if from an old dream. Share this post Link to post Share on other sites
Posted December 31, 2019 Damn, Infinity takes me back to my good ol' days of just fucking around with AI and cinematics for hours. This looks really nice man. PopeTX28 likes this Share this post Link to post Share on other sites
Posted January 2, 2020 Lovely work as usual. 9/10 How do you have time to do maps when you're so busy working overtime? Pros: The theme. Perfectly executed. Modeling and UVs, obviously. Xbox-like shaders. You know your target demographic well. Cliche but effective layout. Level as well as item placements. Cons: Outdoor lighting is too dark; indoor lighting is too saturated. I'm a big fan of dark moody ambiance but for juicy 2's action, it's just a tad too dark. Way too much scenery. Teleporter source and destination rotations are different, resulting in you coming out of the destination teleporters with sideways velocity. Personally, I didn't like the fog. The "secret" room. PopeTX28 likes this Share this post Link to post Share on other sites
Posted January 2, 2020 Thanks DSal. I agree, I wasn't too happy with the final lightmaps. But I wanted to release it before the new year so that it's out of the way. I've been working on the map for about 4 months or so. On and off. It's probably my last map though, too much stuff going on with my mothers health. Share this post Link to post Share on other sites