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A resource for Halo 1 modding and tech, with unique means of rewarding individual content creation and support. Have a wander to see why we're worth the time! EST. 2012

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Vuthakral

Headhunter Gametype

Headhunter from Halo: Reach

 

 

 

This was a gamemode that there really seems to be a split for 50/50 love/hate among the community, but I personally loved this gamemode.

 

I figured this might not be too hard to remake in CE by using the crazy king gametype as a variant where time can be interpreted as score, and players can drop oddballs which when touched by players will add to their "skull counter", which can be captured by entering the hill.

 

Requirements:

  • Skulls that can be captured by entering a KOTH hill
  • Some way of displaying how many skulls the player currently has on them
  • If possible, a setting which can make it so a skull will only drop on a headshot kill

 

Starting bounty is five raffle tickets.

Tucker933 likes this

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What a classic! I'll add another five tickets to the prize pot if anyone wants to take a crack at this within the next raffle period.

 

Vuthakral likes this

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