aLTis

Third Person Camera

11 posts in this topic

Tiddy-bits:

2 hours ago, aLTis said:

The dynamic reticle is delayed and doesn't look that good in most cases

Could be this improved in future builds? Nice release btw!

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21 hours ago, MrChromed said:

Could be this improved in future builds? Nice release btw!

To improve that i would need to find the distance from players head to where they're aiming and i can't do that with chimera because it doesn't have intersect function like sapp does. Right now it's just hacked together in stupid ways to create a lens flare which acts like a reticle.


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@aLTis Your probably well aware of it, but also very common with all Third Persons.

Zooming in causing reticle to be offset

 

Offseted.gif


Have an apple! apple.pngskull.png

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Here's an update. Remove the previous script before using this one!

 

 Download: third_person_camera v1.1.lua

 

Changes:

  • Fixed crashes
  • Fixed a bug that happened when playing on any other map after playing on bigass
  • Fixed dynamic reticle disappearing after teleporting
  • Fixed animation bug that sometimes happened after switching weapons
  • Added a dot dynamic reticle type that can be used instead of bitmaps
  • The dynamic reticle can now be removed when the player cannot fire
  • The dynamic reticle should be more responsive
  • Removed sniper zoom hud stuff when third person zoom is enabled
Takka likes this

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8 hours ago, Reus Art said:

Awesome!, By the way, where can you find the latest update of fp_legs?

 


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When paired with SPV3, there is no "unzoomed" state. When the player has a zoom-capable weapon, they are forced to use the first level of zoom or the second level, but they cannot unzoom completely.

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3 hours ago, VoidsShadow said:

When paired with SPV3, there is no "unzoomed" state. When the player has a zoom-capable weapon, they are forced to use the first level of zoom or the second level, but they cannot unzoom completely.

I can't get lua scripts to work with SPV3 so I can't do anything about this myself. Give this a try, this is the latest version of the script third_person_camera.lua


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