Posted September 21, 2019 (edited) This script allows you to play in third person. You can use hotkeys on the mouse and numpad to toggle and move the camera. Open the script in notepad to customize it. The script requires a chimera version that supports scripting (-581 or 1.0). Drop it in Documents\My Games\Halo CE\chimera\lua\global Current version: 2021-03-07 DOWNLOAD: third_person_camera.lua 2021-01-09 changes: small fix for maps compiled using Invader 2021-01-09 changes: fixed some issues related to the second reticle (red dot) fixed ammo icon appearing on the player in blood_covenant map fixed some issues related to scripts getting reloaded while in third person Features: A console command to enable/disable third-person camera: tp 1 / tp 0 Should work in all maps, even if they are protected Camera position customization: allows you to change where the camera is (open the script with notepad) Third-person camera zooming: doesn't switch to first-person when you zoom (optional) Dynamic reticle. Adds a lens flare that shows where your shots will actually land. Works in most maps (optional) Bigass V3 dynamic reticle: moves the reticle where your shows will actually land Player animation fixes: fixes most animation glitches that happen in multiplayer (optional) Camera shake removal: no camera shake when firing weapons (optional) Compatible with fp legs script Known issues: The dynamic reticle is delayed and doesn't look that good in most cases There might still be some animation glitches Sometimes reloading animation doesn't play at all In rare cases you can see explosion lights where the dynamic reticle is Edited March 7, 2021 by aLTis updated the script Takka, (SBB) Storm, Vuthakral and 7 others like this Share this post Link to post Share on other sites
Posted September 21, 2019 2 hours ago, aLTis said: The dynamic reticle is delayed and doesn't look that good in most cases Could be this improved in future builds? Nice release btw! Share this post Link to post Share on other sites
Posted September 22, 2019 21 hours ago, MrChromed said: Could be this improved in future builds? Nice release btw! To improve that i would need to find the distance from players head to where they're aiming and i can't do that with chimera because it doesn't have intersect function like sapp does. Right now it's just hacked together in stupid ways to create a lens flare which acts like a reticle. Share this post Link to post Share on other sites
Posted September 22, 2019 @aLTis Your probably well aware of it, but also very common with all Third Persons. Zooming in causing reticle to be offset Have an apple! Share this post Link to post Share on other sites
Posted September 29, 2019 Here's an update. Remove the previous script before using this one! Download: third_person_camera v1.1.lua Changes: Fixed crashes Fixed a bug that happened when playing on any other map after playing on bigass Fixed dynamic reticle disappearing after teleporting Fixed animation bug that sometimes happened after switching weapons Added a dot dynamic reticle type that can be used instead of bitmaps The dynamic reticle can now be removed when the player cannot fire The dynamic reticle should be more responsive Removed sniper zoom hud stuff when third person zoom is enabled Takka likes this Share this post Link to post Share on other sites
Posted September 29, 2019 Awesome!, By the way, where can you find the latest update of fp_legs? Share this post Link to post Share on other sites
Posted September 30, 2019 8 hours ago, Reus Art said: Awesome!, By the way, where can you find the latest update of fp_legs? Share this post Link to post Share on other sites
Posted August 24, 2020 When paired with SPV3, there is no "unzoomed" state. When the player has a zoom-capable weapon, they are forced to use the first level of zoom or the second level, but they cannot unzoom completely. Share this post Link to post Share on other sites
Posted August 24, 2020 3 hours ago, VoidsShadow said: When paired with SPV3, there is no "unzoomed" state. When the player has a zoom-capable weapon, they are forced to use the first level of zoom or the second level, but they cannot unzoom completely. I can't get lua scripts to work with SPV3 so I can't do anything about this myself. Give this a try, this is the latest version of the script third_person_camera.lua Share this post Link to post Share on other sites
Posted August 26, 2020 It seems I was already using that version. Share this post Link to post Share on other sites