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aLTis

Console commands documentation

I've decided to start documenting Halo's console commands. There are so many console commands that are not explained anywhere so I've been trying them out and seeing what they do. If you want to contribute something let me know!

https://docs.google.com/document/d/1ZZQsqQXRSq9zb7JRmz9k6Zz_izXBZJDv6_VlUh1UtnY/edit?usp=sharing

Tucker933, Se7en, Sceny and 1 other like this

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Debug_recording: shows current recorded animation running on a unit, and how many ticks are remaining.

Debug_scripting: Shows current script, how long it's sleeping(if sleeping) and what functions will be called.

debug_sound_channels: displays how many channels are being used for sounds. 

    Mono 3d: are location based sounds. L/R determined by location, but sound is originally mono (same L/R)

    Mono

    Stero

    44k: higher quality sounds, 44k is sample rate.

debug_sound_channels_detail: shows current sounds playing, amp, and max volume

debug_sound_cache: shows how many sounds are loaded, how much ram it uses, and allocated space available.

debug_sound_cache_graph: is a visual representation of the cache. Not sure what the colors mean though.

debug_sound_environment: shows which background sound TAG is playing.

 

for the debug_SOMETHING_messages I believe this corresponds to the hud_items_messages.unicode_string_list messages, but ill look into it later c:

 

Frustum usually corresponds to the projection matrices as far as programming goes. I believe this determines what should be culled. Considering there is a "debug_no_frustum_clip" function, I further believe this.

small contribution; however, it's a few i've used in the past

 

Tucker933 likes this

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