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ShikuTeshi

2K Stock Texture Upscales

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Really nice results indeed. I hope you used some of the uncompressed textures available using MEK's TexSource.

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They become too large if I don't compress them. They'll quickly overcome the 4GB limit of Halo and be rendered useless. At this size, I simply don't have a choice but to compress them. Quality difference is minimal regardless. Slightly blurrier if you really try to look for it. Without a side by side comparison, I don't think you'd ever notice.


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I think he means extracting the original TIFF data out of the tags and starting the process with that [wherever Gearbox failed to provide the actual TIFF file in HEK]. The concept is that when you compile a Halo bitmap, the tag itself stores a copy of the original unmodified TIFF data. Look into MEK for more info [the thread on Halomaps has more information]. While on the subject of MEK, you could also prune out said TIFF data in the near-final tags, reducing the size just enough to possibly bump the bitmap up to the next higher resolution or superior bitmap compression type. There's a lot of noodling that can be done with this type of stuff for the best possible outcome.

 

Quote

Halo_Bitmap_Optimizer_&_Converter:
You all know what this is. BUT you should know that I wrote accelerator modules in c, but they are distributed as source files that need to be compiled into binaries when you install the mek. If you dont have a certain version of the visual c++ compiler installed(depends on the version of python you're running) then it will default to the slow python functions. Follow these instructions to install the correct compiler if you're interested in getting that massive speed up(more than 100x faster)https://blog.ionelmc.ro/2014/12/21/compiling-python-extensions-on-windows/. After the compiler is installed, just run the upgrade.py script.

Halo_TeXource:
Capable of ripping the uncompressed source textures from a directory of tags to tga files.

Edit- Lmao at the description Moses made for the optimizer and converter. Unfortunately MEK doesn't have the best documentation.

Edited by DSalimander
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If we could get a map pack with the refined assets and this, that would be great.


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7 hours ago, Pfhunkie said:

If we could get a map pack with the refined assets and this, that would be great.

At the very bottom of this thread he says:

 

Quote

Once they have been processed, they will be uploaded to the OpenCarange FTP server for anyone to download. https://opencarnage.net/misc/upscale/

 

I'm sure once a large number of the most impressive upscales have been done they'll be archived as one texture pack. Very cool start though.


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