CartelDeSanta5

my maps do not work in multiplayer

Hello, first of all, I want to make clear that I am using the google translator to write this note, "my maps do not work in multiplayer mode".

Lately I am preparing a series of mods for halo ce and pc, 3 months ago I found an error when copying the maps of several players I was editing, when I tried it on LAN it worked fine, but when I wanted to play online, I missed an error ( exception data), I have been looking for the solution for 3 months and I can not find anything, I hope you can help me: c
Even checking if I made a mistake, everything seems to be fine, I have heard that there is an error that appears in the .cache, but I do not know anything about it.

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Tiddy-bits:

2 hours ago, Sceny said:

Comience de nuevo, agregando lentamente sus modificaciones al mapa.

I've done it many times, Even a mapper helped me see if there was an error but everything was correct. :c

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2 hours ago, CartelDeSanta5 said:

I've done it many times, Even a mapper helped me see if there was an error but everything was correct. :c

What he means is add content little by little, testing in MP after each addition 'till you find it break again. Once it gives you that error, you'll then know that the latest addition(s) was what broke it.

 

Unfortunately exception errors are non-specific, so we can't tell you what the issue is without knowing every detail of what you've done.


Oddly, this is familiar to you... as if from an old dream.  

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On 13/3/2019 at 16:31, Takka933 said:

Lo que quiere decir es agregar contenido poco a poco, probando en MP después de cada adición hasta que encuentre que se rompe nuevamente. Una vez que le dé ese error, sabrá que la última adición fue la que lo rompió.

 

Desafortunadamente, los errores de excepción no son específicos, por lo que no podemos decirle cuál es el problema sin conocer cada detalle de lo que ha hecho.

I think I can not explain myself well, I take a bit to explain it better, it turns out that the error is not in the labels, the error lies in the fact that the map works as the replacement of an atock map. , but it does not work ... only in lan, It should work like a map (blood gulch) stock multiplayer normal, Do you get me?.

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On 16/03/2019 at 1:24 PM, CartelDeSanta5 said:

I think I can not explain myself well, I take a bit to explain it better, it turns out that the error is not in the labels, the error lies in the fact that the map works as the replacement of an atock map. , but it does not work ... only in lan, It should work like a map (blood gulch) stock multiplayer normal, Do you get me?.

 

Modding CE and PC work differently. If you have a CE mod using a stock map file name, only you will be able to play that version of the map. If you give the modded CE map a unique name (e.g. my_bloodgulch_mod0).

 

I haven't paid much attention to CE tool releases lately, but I think @Kavawuvi made a tool that allows you to use original map names. 

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On 17/3/2019 at 10:28, Sceny said:

 

Modding CE y PC funcionan de manera diferente. Si tiene un mod CE que usa un nombre de archivo de mapa de stock, solo podrá jugar esa versión del mapa. Si le asigna a la asignación de CE modded un nombre único (por ejemplo, my_bloodgulch_mod0).

 

No he prestado mucha atención a los lanzamientos de herramientas de CE últimamente, pero creo que @Kavawuvi  creó una herramienta que le permite usar nombres de mapas originales. 

I mean once I compile if it serves but not as a normal map, I would like it to work as a normal one hehe, I'm doing a mod for pc and ce, but thanks to proton constraints I can not move forward so I'm looking for a way to do it by modding ce but they do not work as normal :c
 

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