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Nickster5000

Multiteam bipeds - scripts & map included

Very simple project that I made today.

 

Red team plays as spartans, blue team plays as elites.

jxBVEj8.png

UwbVtQl.png

qiIJOqX.png

iMZcB8F.png

 

All the files are included. Chimera has been tested with the version in the .zip, 560, and 572(unstable release).

 

Download

 

The source is also on my github

 

Wanna make your own team bipeds?

 

bSwitch.lua, scroll until you find:

BIPEDS = {
    [0] = "bourrin\\halo reach\\spartan\\male\\mp masterchief",
    [1] = "cmt\\characters\\elite_v2\\player\\elite_v2_mp",
}

Simply change the directories to the models. [0] = red team, [1] = blue team. Make sure to reference both of your team's bipeds in guerilla's reference section.

 

 

 

hvc.lua (you will obviously need to rename this .lua file to your map name), scroll until you find:

--redTeamHands = "halo reach\\objects\\characters\\spartans\\fp\\fp" --DEFAULTED to currently set hands in globals. 
blueTeamHands = "cmt\\characters\\elite_v2\\fp\\minor" --Set the hands you want for blue team here. 

Change the blue team hands to the directory of where your blue team hands are located. The script will automatically pull the tag from the red team's hands. You also need to reference these fp hands in the guerilla reference section.

 

Credits:

Kavawuvi / 002 - Biped switch script, making such an amazing client-side app.

aLTis - bigass_mod.lua fp hands changing.

Nickster5000 - Putting it together, setting it up for red team and blue team

Anyone else I forgot to mention.

Edited by Nickster5000
Tucker933 and WaeV like this

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7 hours ago, Nickster5000 said:

Kavawuvi (Same person as 002? Please confirm this with a reply) - Biped switch script, making such an amazing client-side app.

Yes.

 

Why are the numbers on the HUD so big as well as outside of where they should be?


status.png?customhost=ProtonNebula.com:1

status.png?customhost=ProtonNebula.com:2

status.png?customhost=ProtonNebula.com:2

competent.png

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