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Kavawuvi

Invader

16 posts in this topic

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Menus have been added. Some other stuff was fixed.

 

JCZZl1S.png

 

There are still a few issues left to fix with tutorial.map:

  • Part of the sniper rifle zoom is flipped
  • Some particles look a little off
  • The warthog is making the sliding sound when it shouldn't
  • Some tags, namely those stored in loc.map, aren't indexed, so you will see English strings regardless of your language

Download the map here: 

Tucker933, DRL333 and ShikuTeshi like this

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I'm planning on open sourcing this pretty soon. My license of choice for this one will most likely be GPL version 3.0 or newer. Such an license ensures that my program stays free and open source whether it's being used standalone or as part of a bigger thing, and in this kind of community, I feel everyone benefits from this.

 

People who make useful tools only to never share the source probably should steer clear of my work, though I suppose the one person I know of who actually said he'd do this probably wouldn't have used this, anyway, simply because I made it.

 

ShikuTeshi likes this

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Tutorial.map is almost entirely finished. There are more issues to work with, but for the most part, it works. I also wrote a feature to force a specific tag order, thus you can use the same tag order as stock tutorial. This means that, if there are no tags missing, the map can be network compatible, assuming you correctly spoof the CRC32.

 

Here's tutorial.map: tutorial.7z

 

Also, ui.map builds and works. Download that here: ui.7z

 

Edit: I found an issue with item_collection tags' default timers. I've updated the map with the fix.

 

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I put the source code online a few days ago. Here is a link: https://github.com/Kavawuvi/Invader

 

Invader is not done and has lots of issues that need to be fixed before I can even consider releasing it. Therefore, it will be a while before I actually start posting binaries (e.g. exe files). If you want to use it early for some reason, you must compile it from source.

 


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I've added a list of issues that I am working on. You can see the list here: https://github.com/Kavawuvi/Invader/issues

 

I've already solved one issue since posting the source code, and that was an issue with antennae missing some values that weren't calculated, resulting in no antennae being easily visible. There are more issues to fix, and more issues may be added onto this list in the future.

 

Also, model data is now deduped, similar to bitmap and sound data. This saves around 0.18 MiB on tutorial.map. Other things are now deduped, too, such as animation data and tag paths, saving a total of 575 KiB over tool.exe's tutorial.map.

 

ShikuTeshi likes this

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