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I've added threading to invader-sound. This will allow you to take advantage of modern, multi-threaded CPUs when resampling multiple sounds or encoding lots of sounds or split permutations.


Here's an example graph:




I included tool.exe as a baseline. Here are some notes about it:

  • This test is being done on the latest version of Wine. When running the same tests on Windows 10, I've found it to be, on average, about 5% slower to compile sounds on Windows 10. Not really a significant discrepancy, and it does ultimately make tool.exe look better, but it's an unfair comparison nonetheless.
  • tool.exe was not able to do entire albums. It'd fail to do some tracks, and the massive number of permutations due to being split exceeded its maximum permutation count of 256.

Edit: Fixed an issue with invader-sound -j 1 being more than 4x slower than four threads.

Tucker933 and ST34MF0X like this

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Some news today!


I've reworked some bitmap-related things, including some details about mipmap generation and error handling. This isn't going to affect most bitmaps, but accuracy is accuracy!


The GitHub repository has also been moved to https://github.com/SnowyMouse/invader. If you currently have the master branch of the Invader repository checked out using git, you can switch to the new upstream URL by running these commands:

git remote set-url origin https://github.com/SnowyMouse/invader.git
git pull

People have requested tutorials for using Invader on the Invader Discord, so I've made the first tutorial: how to create a bitmap tag. You can find this at https://github.com/SnowyMouse/invader/wiki/Creating-a-bitmap.


I'm planning on posting more there, later, such as a tutorial on how to make a map (after some prerequisite tools are finished). I probably won't post any of them here, as most people on this forum don't really use Invader.


ST34MF0X, Tucker933 and Sunstriker7 like this

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I've been working on a new model compiler. It'll be a while before we see it, but nevertheless, I have plans for it!


I've also done some more work on the wiki!


The bitmap tutorial has been updated with information regarding cube maps and bitmap formats.


I've also added a new tutorial for creating sounds. The sound tag tutorial discusses:

  • Setting up your data folder structure
  • Sound classes
  • Split permutations
  • Audio formats
  • Resampling
  • Remixing
  • Sound tag generation
  • Pitch ranges

I've yet to see a sound tag tutorial quite as in-depth as mine, so check it out at https://github.com/SnowyMouse/invader/wiki/Creating-a-sound


More tutorials are on the way.

Sunstriker7, ST34MF0X and Tucker933 like this

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