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DevCysera

BSP Poly Limit - HAC2

Hello, I have HAC2 and I was curious how exactly you use the doubled bsp poly limit. Is there a command to use in order to use it? I can see glitches in maps like see through the map still so I would really like to know the way to fix that. Please let me know!!!! Thanks very much!!!!

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Why does it still have glitches where I can see through the map when I look at certain ways around me?

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1 hour ago, DevCysera said:

Why does it still have glitches where I can see through the map when I look at certain ways around me?

Probably because the BSP has too many polys, as you assumed.

 

Doubling the render limit still means there's a limit. Maps can exceed that.


dual.png

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I believe you can work around that limitation by the clever use of portaling. You could also use multiple bsps and triggers to load between them.


Kavawuvi: one of these days these glutes are gonna squawk all over you

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2 minutes ago, Sunstriker7 said:

I believe you can work around that limitation by the clever use of portaling. You could also use multiple bsps and triggers to load between them.

Sure, but this is an issue with an existing map for him; not worth the rebuild because then you have to redistribute it.


dual.png

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Oh.

 

Well it seems like it's just a poorly designed map. Sorry bro.


Kavawuvi: one of these days these glutes are gonna squawk all over you

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