th3w1zard1

Latest Phasor Builds

Greetings everyone, this will probably be the last phasor announcement of all time, but I have heard that the current phasor source is not buildable due to general lack of knowledge, BOOST issues, and some undefined external objects that needed to be commented out for some reason. Anywho, I have built you guys phasor builds that you may use to your liking.

My build has a couple of extra functions, off the top of my head getplayervehicle, getplayerweaponid, Nolead, and some other minor bug fixes. Check out my thread for more info. Here yall are:

Latest Phasor Build:
https://www.dropbox.com/s/lgz75lmvwlgvenw/Oxide's Builds.zip?dl=0

Latest Wizard's Phasor build:
https://www.dropbox.com/s/2flhuhfmers6tqf/Wizard's Builds.zip?dl=0

 

Go nuts.

 

EDIT: Wizard's build does not work due to a merging issue in the last commit that I forgot about. I may or may not decide to fix this depending on how motivated I am

Edited by th3w1zard1
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Tiddy-bits:

7 hours ago, Enclusion said:

What is phasor?

A server extension like SAPP and also has it's own scripts. Development ended a while ago and it doesn't really have any advantages over SAPP.


Oddly, this is familiar to you... as if from an old dream.  

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On 7/7/2019 at 8:51 AM, Tucker933 said:

A server extension like SAPP and also has it's own scripts. Development ended a while ago and it doesn't really have any advantages over SAPP.

Other than source-code being available under the MIT license, of course. https://github.com/urbanyoung/Phasor

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Didn't they eventually get some sort of no lead working or was it the extension RealWorldCE uses?


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"You fix my mistakes is what you do." - Tucker
"You're useless." - Tucker 2 minutes later

"You're sort of cool in some ways." - Kavawuvi

 

"Fuck off." - Mint Blitz

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Oxide did have a revision that mostly worked, but never uploaded it to Git.

 

Wizard did modify a build to utilize a different varient of the no lead code.

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