The CE port of my Ice Floe release for HPC, which was a total gameplay and visual effects mod of the map Ice Fields.
Weapons
Assault Rifle
Rifle features better accuracy, marginally slower rate of fire, and a magazine reduced to 40 rounds, making it much more effective up to medium ranges.
Pistol
Pistol retains the original rate of fire, accuracy, and damage, but now lacks a scope and kicks after each shot.
Carbine
Semi-automatic rifle for short to mid-range combat, featuring a 2x scope and firing 3 projectiles per shot (not to be confused with burst-fire). The high initial accuracy suffers greatly with increased rate of fire, dramatically changing its role to that of a close-range weapon.
Dicer
Shotgun that fires crystalline projectiles which while individually feature a small explosive punch, can together combine into a much larger explosion if the majority impact a target. This greater explosion will kill any target.
Laser Cannon
Laser weapon capable of sustained fire, which while is prone to overheating, features pin-point accuracy and a 2x scope.
Rod Pistol
Short-range pistol that fires slow shield-bypassing projectiles, ideal for encounters with shield doors or low-health targets. This weapon also features an overcharge function, which releases a projectile that emits plumes dealing shield-only damage on flyby, and kills on direct impact.
Tracer
Single-fire mid-range weapon capable of firing up to 3 homing projectiles in short succession before overheating, dealing splash damage on impact, and capable of killing healthy targets with just 1 burst. The projectiles have a distinct visual and sound, but can be easily dodged with a strafe.
Credits
Conversion to CE by @002.
Model, shaders, texture, and animation for the Carbine by CMT.
Download
Note: All gametypes are supported, however the "Normal" weapon set is strongly recommended.
Note: Specifically balanced for no-lead gameplay, so ensure that it's enabled for optimal balance.