What happened to OC? - CLOSED Carnage?!
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Takka

Misc HPC Development

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http://protonnebula.com/misc-files/vids/hscrunner.mp4

This is a HaloMD plugin that will execute Halo script files either immediately or at an optional interval that is synchronized with Halo's tick counter. This allows for creating a macro of commands or doing cool things. Commands have to be in Halo's script format in order to execute, though, and the plugin does not check for syntax errors.

The goal of this plugin was to create a plugin that runs scripts in HaloMD in absence of Halo Editing Kit.

The topic I mentioned in the video: http://opencarnage.net/index.php?/topic/4537-halomds-console-apparently-accepts-short-scripts/

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Tiddy-bits:

When scripts are compiled in sapien, there is an ouput of success or failure in the compiling process. Would there be any way to duplicate this process for this plugin? Im imagining trying to troubleshoot a script issue with no automated feedback...

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KsqHutE.png

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When scripts are compiled in sapien, there is an ouput of success or failure in the compiling process. Would there be any way to duplicate this process for this plugin? Im imagining trying to troubleshoot a script issue with no automated feedback...

I've never written a Lisp parser, so the best I could give you is checking if there are the same number of left parentheses as there are right. I'd probably also have to account for each and every function, and there are a lot of functions. Edited by 002
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These are tags that have been isolated and placed in their own map files. None of these maps have scenario tags. Some of these maps have only one tag, too. While none of these maps are playable, their tags can be edited and extracted in Eschaton. You can even use Eschaton's model viewer to view any models, too.

 

 

Active Camo collision model

1 tag. Tag #0 is powerups\active camouflage\active camouflage (coll)

Size: 3928 bytes

http://protonnebula.com/indtagedit/activecamo_collision.map.zip

 

Captain Keyes biped

40 tags. Tag #0 is characters\captain\captain (bipd)

Size: 278,368 bytes

http://protonnebula.com/indtagedit/captainkeyes.map.zip

 

Warthog vehicle

285 tags. Tag #0 is vehicles\warthog\mp_warthog (vehi)

Size: 1 MB

http://protonnebula.com/indtagedit/warthog.map.zip

 

There are a few advantages to storing tags into their own map file:

  • It's a lot nicer to archive if it's all in one file. A lot of archiving formats compress each file separately and take longer as a result. If a tag and all of its assets all in one file, then it archives much better. This makes it easier to distribute your custom tags.
  • Since it's storing it in Halo's own format, the files are compatible with Eschaton and most other map editors, making it a more universal format.
  • You only share the tags, not the whole map you used for making the tags.
Edited by 002
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Oh. Eschaton's model viewer is a thing that actually works for some people? I've never seen anything in it, ever. Weird.


KsqHutE.png

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Oh. Eschaton's model viewer is a thing that actually works for some people? I've never seen anything in it, ever. Weird.

If you scrolled it out on one of the axis, then slightly over you can see it perfectly.

The problem is that translation is on wayyyyyyy too high of a sensitivity. It should be moving it considerably slower. But yeah, about as useful as it's scenario editor, neat and a possible backup, but definitely not it's intention.

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Still would have been helpful to find what I was looking for back when I used PC tools. Can't tell you how many times I just went through the trees finding the end shaders and bitmaps to figure out what a tag was when that would have been simpler :/


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Still would have been helpful to find what I was looking for back when I used PC tools. Can't tell you how many times I just went through the trees finding the end shaders and bitmaps to figure out what a tag was when that would have been simpler :/

Shaders was always the way haha.

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