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Misc CE Development

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Is this like what @Kavawuvi did for dynamic shadows by making use of the system vehicles have? I don't remember what issue he ran into, but I think it was budgetary.




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Yeah, it uses the same shadows as vehicles, it's really simple to enable shadows that way. Shadows for buildings are for bigass forge only and when making a forge map you will have the ability to enable shadows for specific objects. The shadows for those objects are only rendered in close distance (40 world units at the moment) so there shouldn't be issues with reaching any engine limits.

Kavawuvi and Tucker933 like this


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