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Misc CE Development

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Here's a small proof of concept: a client-sided Lua script interpreter. This has been requested several times over the past year or two (particularly embedding Lua scripts into map files), so here you go. Currently, it can read/write memory addresses and that's about it.

 

C0fYtOK.png

 

There are no current plans to release this to the public, however, and at best, I'll only give this build out to a small amount of people to play around with. Halo already has scripting, so this isn't actually worth maintaining.

Sceny, aLTis and Robin3sk like this

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If you're going to make it, why not release it? You can say in the release that you're not going to maintain it.


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2 minutes ago, Tucker933 said:

If you're going to make it, why not release it? You can say in the release that you're not going to maintain it.

At the moment this is actually a part of Chimera, as it was much simpler to use existing code and existing hooks than make a completely brand new library that might not even be compatible with Chimera or HAC2.


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10 hours ago, 002 said:

At the moment this is actually a part of Chimera, as it was much simpler to use existing code and existing hooks than make a completely brand new library that might not even be compatible with Chimera or HAC2.

Ah, gotcha.


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On 9/25/2017 at 3:51 PM, aLTis said:

Moar Chimera scripting

 

Wow! This is incredibly impressive! Would fit right in for a lot of maps, especially H2 and H3 maps. I love it! 

How stable/complete is this? Is it possible to use this script with any map, or does it require that you alter some tags?

Edited by ST34MF0X
Sceny likes this

Founder and current project lead of the TiaraCE project.

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