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Kavawuvi

Chimera (build 49)

183 posts in this topic

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Posted (edited)

hello,

can you tell me how to enable this widescreen fix? (the proper scroreboard size and also proper names tag sized on players head)

cAMAMvE.png

 

i used chimera_widescreen_fix 1, but command didn't execute

Edited by no offence

more reality: https://goo.gl/blpPTt

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34 minutes ago, no offence said:

hello,

can you tell me how to enable this widescreen fix? (the proper scroreboard size and also proper names tag sized on players head)

 

i used chimera_widescreen_fix 1, but command didn't execute

 

That command is only available on the latest unstable build. I don't usually post unstable builds on the site, here, but they are available on the Chimera Discord.


status.png?customhost=ProtonNebula.com:1

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status.png?customhost=ProtonNebula.com:2

competent.png

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I've revamped chimera_budget and made chimera_show_fps a separate command. They no longer use the console for showing their values. Also I added chimera_show_coordinates.

 

new_stuff.png

 

I've also made a command, chimera_extend_limits, which can increase the visible object count and visible BSP polygon budgets as well as increase Halo's maximum draw distance.

 

Another useful command I've added is chimera_block_camera_shake, and this will prevent camera shakes when firing or taking damage. Note that this does not affect damage changing the actual rotation of your camera, such as from recoil from weapons making you aim slightly higher each shot you make.

(SBB) Storm and Tucker933 like this

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On 7/19/2018 at 3:01 PM, Tucker933 said:

If you weren't a staff member, you'd always be getting everyone's tickets. You would be rich by now.

Yeah

 

Maybe then I'd be finally able to afford a server for matchmaking.


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I'm working on a new and improved widescreen fix.

 

Top: HAC2

Bottom: Chimera

 

16_3.png

 

As always, no Open Sauce is required. Simply enable it and disable HAC2's widescreen fix (if you're using HAC2's widescreen fix).

 

This widescreen fix should prove to be even more stable and compatible with custom maps than my previous widescreen fix, as it does not make any changes to the map's underlying tag data.

Zetren and Tucker933 like this

status.png?customhost=ProtonNebula.com:1

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status.png?customhost=ProtonNebula.com:2

competent.png

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Is it possible to fix the problem of the effects and particles that disappear as on this video?
 

 

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