What happened to OC? - CLOSED Carnage?!
Sign in to follow this  
Followers 0
Kavawuvi

New feature: Disabling model LoDs

Here's a new feature of Chimera that I'm working on. This command allows you to disable model LODs (level of detail). Normally, LODs serve to improve frame rates by reducing the visual fidelity of far away objects, but in 2017, people who are still playing this game likely aren't using Intel Pentium 4s, NVIDIA GeForce2 GTSes, or under 256 MB of DDR RAM, so this optimization has little impact on frame rate on most maps for most modern systems, yet it creates an annoying pop-in effect as you move closer or farther away from objects and they switch LODs.

 

As an example, here is the Tracer on Phoenix 3. You can also compare this with the stock Plasma Rifle as it uses the same stock LODs (shown below), but the custom textures make the effect much more apparent. In the screenshot, I am standing only a small distance away from this weapon, yet it appears less detailed. The model has a lower polygon count and the shading is very basic. If you were to stand only a little closer, it would render at full fidelity. By having this optimization disabled by Chimera, the model will be rendered at the highest quality LOD regardless of your distance from the object, improving visual quality and removing that annoying pop-in effect.

 

zhsSlk1.png

 

lod_1.png

Takka and kronos like this

Share this post


Link to post
Share on other sites

Tiddy-bits:

Sign in to follow this  
Followers 0
  • Recently Browsing   0 members

    No registered users viewing this page.