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Chimera (build 32)

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20 hours ago, Aer said:

nice to see some love for controller users! but I still have some questions where should I put the .DLL? in the "controls" folder? also Is the sv version private or this .DLL can be used to set it up

DLL is placed in the controls folder. I'll be sure to make this a note in the FAQ.

 

The server requires a SAPP script in addition to the Chimera DLL file. This script will not be available for some time.


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I've updated the FAQ with some more information about the software, mainly pointing out that Chimera will not be compatible with SAPP's scrim mode. Sorry if this inconveniences anyone.


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Just readed your last update, now I fell dumb af anyways is there any server running this mod? would like to try it

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Just now, Aer said:

Just readed your last update, now I fell dumb af anyways is there any server running this mod? would like to try it

@stunt_man's GMYF test servers (not the public ones) are running Chimera. I've private messaged you information on accessing these servers.

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Chimera build 32 is now available. Over build 25, this build includes a few features:

  • Fixed player magnetism can now be toggled with a command player_magnetism if you really want to use the more inferior stock aim assist.
  • New command: chimera_diagonals. This setting (enabled by default) will add diagonals to analog input when in multiplayer servers.
  • New command: chimera_auto_uncrouch. This setting (enabled by default) mimics Xbox's automatic crouching behavior. This means if your left stick is all the way forward and your feet are touching the ground, you will automatically uncrouch. This makes crouch jumping easier, but it can also be a little tricky to use on maps with uneven surfaces such as Blood Gulch or Death Island.
  • A few bugs have been fixed along the way.

If you find any bugs, please report them here.

Tucker933 likes this

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