Welcome to Open Carnage

A resource for gamers and technology enthusiasts, with unique means of rewarding content creation and support. Have a wander to see why we're worth the time!

002

Bomb Walk 4K 144Hz Basebuilder Edition

Bomb Walk 4K 144 Hz Basebuilder Edition is the best Blood Gulch mod ever made on Halo PC. Accept no substitutes. It provides a modified sandbox, a new quest, and lots and lots of dynamic lights.

 

Halo_04.01.2017_-_00.26.34.10.png Halo_04.01.2017_-_00.23.32.08.png

Halo_04.01.2017_-_13.33.07.13.png Halo_04.01.2017_-_13.41.02.20.png

Halo_04.01.2017_-_13.48.36.25.png Halo_04.01.2017_-_13.45.00.23.png

 

Tools and assets used:

Fire Dragon with Tritium 0.6.0 (map editing, reflexive manipulation, tag importation) by 002

Eschaton (map editing) by Altimit01

Metallic Deuterium (live map editing) by 002

Pixelmator (image editor) by Pixelmator

bloodgulch.map (base map) - Stock

ui.map (skybox) - Stock

c10.map (rain) - Stock

 

A new quest:

In what is normally a desert, it is raining, and it has been raining for several days. However, there is a secret floating world where you can call upon the Goddess to save Blood Gulch from an underwater doom.

 

Dynamic lights everywhere:

Many assets now have dynamic lights attached to them such as the flamethrower flame, beacons, plasma weapons, certain projectiles, and more. Even the health pack has a dynamic light.

 

Sandbox modifications:

Assault Rifle – The assault rifle now uses health as ammo. Its firepower has been greatly increased, and it can overheat, though you will have to rely on the indicator on the weapon itself to look at the heat. This weapon is a default starting weapon for all gametypes.

 

Pistol – The pistol now has night vision. This weapon is a default starting weapon for all gametypes.

 

Plasma Pistol – This weapon’s primary fire launches plasma that is considerably denser than the surrounding atmosphere. The secondary fire now glows red and generates an electromagnetic field that pulls equipment towards it and drains the shields of nearby units, with direct contact pushing metallic objects forward as well as stunning units.

 

Plasma rifle – The plasma rifle fires faster projectiles at a higher rate of fire. The projectiles do a lot more damage and pass through vehicles, increasing damage to passengers by a large amount. It drains the battery faster and generates more heat, however.

 

Sniper rifle – This weapon has been balanced and now has a 10% chance of spawning as a dud. A dud is indistinguishable from a regular sniper rifle, aside from the fact that it cannot fire projectiles.

 

Needler – The needler now uses blue crystals instead of purple and fires four of them at a time as a shotgun. These crystals travel faster, but lack homing. They can still supercombine, however.

 

Rocket Launcher – It now has night vision. The rockets now generate light, even while they’re in the barrel, which will let you identify how many rockets are in a rocket launcher. At the cost of damage output, they have a bigger damage radius and greater force as well as two additional spare rockets.

 

Gravity Rifle – The gravity rifle is cursed. Don’t look for it.

 

Shotgun and Fuel Rod Gun – These two weapons are now in 4K.

 

Warthog (Machine Gun) – This vehicle can hover. The machine gun is also fixed to the front of the warthog, eliminating the gunner seat. The machine gun can only be aimed vertically, requiring the driver to rotate the warthog to aim horizontally.

 

Warthog (Rocket Launcher) – The armor on this vehicle has been increased greatly and is the only vehicle that resists the plasma rifle. The weapon no longer uses a traditional ammo system, but rather it recharges over time, with each rocket draining 25% of its energy. There is an indicator above the reticle for how much energy is remaining.

 

Banshee – The banshee fires four lasers at once. Two from the weapon in the front and one on each wingtip. The primary fire does extra damage to vehicles, but not quite as much of a degree as the plasma rifle. The fuel rod projectile also comes from the wingtips, thus two are fired at once. This weapon can overheat quickly, so watch your fire.

 

Ghost – The ghost has utilizes a similar weapon as the banshee, but without a fuel rod projectile. Two projectiles are fired from each barrel. It can also overheat, so watch your fire. Players can also sit on the right wing of the ghost to increase the ghost’s firepower. I couldn’t find a stock animation for the left seat that looked right, sorry.

 

Gun Turret – Each tree is now a gun turret. The gun turrets fire slowly and the projectiles arc more, but will instantly disrupt any energy shield and deal more damage to vehicles.

 

Fall damage scaling has been modified. The minimum velocity for taking fall damage has been increased, the distance damage tag damages over time (though you can still die from a big enough impact).

 

Download: bombwalk_4k_144hz_basebuilder_3.map.7z

Tucker933, DiSiAC and WaeV like this

status.png?customhost=ProtonNebula.com:1
status.png?customhost=ProtonNebula.com:2
status.png?customhost=ProtonNebula.com:2
competent.png

Share this post


Link to post
Share on other sites

Members of Open Carnage enjoy an ad-free experience!

FINALLY, a mod that embraces dynamic lights like I do!  The only thing that would make it better is if the trees had energy shields, imo

WaeV likes this

oVoXWXc.png

Share this post


Link to post
Share on other sites
16 hours ago, 002 said:

Goddess to save Blood Gulch from an underwater doom.

 

Spongebob in drag?

Share this post


Link to post
Share on other sites

I've updated the OP with five more screenshots. If anyone was wondering where I got the skybox from, it's a modified ui.map skybox with the stars replaced with clouds along with some modifications to the tag itself and how the frame buffer handles the shaders.

 

Lastly, most modified tags have been prefixed with 002\ if you actually want to use any of them in your map. Hell, just delete all of the multiplayer maps in your maps folder and uninstall every game except Halo because this is all you'll ever need to play now.


status.png?customhost=ProtonNebula.com:1
status.png?customhost=ProtonNebula.com:2
status.png?customhost=ProtonNebula.com:2
competent.png

Share this post


Link to post
Share on other sites
13 hours ago, 002 said:

Dynamic lights everywhere:

Many assets now have dynamic lights attached to them such as the flamethrower flame, beacons, plasma weapons, certain projectiles, and more. Even the health pack has a dynamic light.

10/10, Mod of the Year

Skeezix the Cat and 002 like this

Share this post


Link to post
Share on other sites

Build 3 is available. It addresses a bug with HaloMD having some weird artificial limitation nil set a long time ago without telling me - this limitation prevents maps with capital letters from being installed despite them working properly.

 

To translate into the version of English Apple users understand:

Bomb Walk. In 4K. For HaloMD.

Tucker933 likes this

status.png?customhost=ProtonNebula.com:1
status.png?customhost=ProtonNebula.com:2
status.png?customhost=ProtonNebula.com:2
competent.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.